Hi all - another sculptie query.
Firstly, can I bypass all the protests relating to content theft etc etc. I've been here long enough and read enough of the forum threads about copyright/content theft/copybotting and all that stuff to be fully aware of everybody's sensitivities on the issue and both understand and endorse the concerns.
That apart, I'm in the process of mastering the art of building in-world, and with my architectural background, have been modelling the wonderful Kauffman House by Frank Lloyd Wright - better known as Falling Waters. I don't have a lot of prim allocation so reckon that the judicious use of sculpies to reduce the prim count is a good idea.
What I'm enquiring about is any alternative way of converting linkgroups which I've created in-world to a sculptie equivalent. SculptCrafter/Sculpt Studio look as if they will allow me to model in-world by manipulating prims but have fairly hefty pricetag. There are also limitations, at least on the SculptCrafter app, which prevent the use of cuts/slices/twist etc. on the prims being converted.
The main alternative appears to be Prim Blender, which I believe is regrettably no longer being supported/developed but which lets me reproduce the in-world prims I've modelled within Blender. I would then have to model a new Primstar/sculptie mesh over the shape of the recreated linkgroup or, if possible, merge the separate component meshes to one Blender mesh and convert that to a sculpt mesh.
I'm prepared to knuckle down and do it the long hand way of alternating between SL and Blender to feed in the dimensional/property data of each prim and then modelling a new sculpty mesh if that's the only solution but wondered if anyone could suggest a more efficient way of applying the SL prim data and converting to a sculptie mesh?
Thanks for any suggestions.
Carbon