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Texturing Sculpties... ?

Wuvme Karuna
..:: Spicy Latina ::..
Join date: 6 Jun 2004
Posts: 1,669
01-19-2008 18:15
Okay i thought the hardest part was making sculpted objects... i was wrong.
Now finally i can make the damn things, now i can't find a way to make the textures for them.


Programs i have:
Zbrush 3.0 (this is what i use to create)
Maya (i hardly use this)
Photoshop

In zbrush i can't seem to save the files to photoshop, i want the texture and the material, i did the tutorial by S.T using the Projection Master, but it came out all sorts of wrong, is there any other way you texture your sculptie?

Also im having a hard time drawing in Zbrush, if anyone has any tips :)
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Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
01-19-2008 20:43
you coul do it by hand - i do

I'll send you the grid I use in-world, I think its made by chosen few... anyway, you just see where the squares are and paint it based on that in photshop... i explain better in-world...lol
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In-world, I am Okiphia Rayna. This account is an alt, and is the only account I currently have with payment info on-file due to some account cracking that took place. This is a security measure at present, and I may return to the forums as Okiphia Rayna at a later date.

If you need to reach me, IM Okiphia Rayna, not Okiphia Anatine
Leben Schnabel
Registered User
Join date: 4 Jan 2007
Posts: 62
01-20-2008 06:38
I recommend using Maya to texture the sculpty or using a combination of Photoshop and Maya (Photoshop to paint, Maya to apply the texture). Then use a technique called baking to let Maya generate a texture that will fit perfectly to the surface of the sculpty. I wrote a short tutorial about this. You can find it here:

http://www.landgasthof-waldschaenke.de/sculptytutorial/quick_maya_sculpty_tutorial_v1.1.pdf
Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
01-20-2008 07:39
Ahhhh finally Leben. I was looking for a quick baking tut for a while. Vielen dank :))
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
Maya is the high end...
01-20-2008 08:38
...so if you have Maya, you might as well start learning to use it. It does everything.

Search these forums *and* the wiki.secondlife.com WIKI for lots more advice.

lee
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Siddean Munro
Artist!
Join date: 21 Apr 2007
Posts: 113
01-23-2008 15:17
I have been using zbrush to paint on the texture. I use a sphere that I import from the wings SL plugin models as the base of my model, sculpt it into what I want it to be, export the model for conversion to a sculpt map later, then I increase the geometry divisions until my model is smooth, sculpt in details, paint the basic colours on with the zbrush painting tools, as well as use projection master and the material of choice to create highlights if necessary, export the texture, and then take it into photoshop for cleaning and detailing. So far I've had some excellent results doing it this way. I can expand on it here if anyone is interested, and I plan to write some tutorials to help sculptie newbies like me with some of the information I had to work out the hard way :)
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Wuvme Karuna
..:: Spicy Latina ::..
Join date: 6 Jun 2004
Posts: 1,669
02-01-2008 22:54
From: Siddean Munro
I have been using zbrush to paint on the texture. I use a sphere that I import from the wings SL plugin models as the base of my model, sculpt it into what I want it to be, export the model for conversion to a sculpt map later, then I increase the geometry divisions until my model is smooth, sculpt in details, paint the basic colours on with the zbrush painting tools, as well as use projection master and the material of choice to create highlights if necessary, export the texture, and then take it into photoshop for cleaning and detailing. So far I've had some excellent results doing it this way. I can expand on it here if anyone is interested, and I plan to write some tutorials to help sculptie newbies like me with some of the information I had to work out the hard way :)


Please explain how you paint and create the texture in Zbrush :)
<3
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
02-03-2008 08:20
I tend to:
- do a 'generate basic material texture' in PS.
- create material in Maya with the right shine, reflection, transparency, illumination etc. (usually blinn or phongE)
- apply, light & bake
- edit baked texture in PS for specific details
- reapply texture on maya model
- (repeat last 2 steps until i'm satisfied)


- upload sculptmap + final texture to SL
- rez prim, make sculptie
- (fix sculpt, as it is again messing up edges (rotate 90deg CCW in PS))
- apply texture to sculptie (usually needs a rot of -90 and some minor adjustment of 0.01 in texture tab to show up like it looked in maya)
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
02-03-2008 10:06
Is there any way to do it in blender?
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
02-03-2008 14:29
From: Dylan Rickenbacker
Is there any way to do it in blender?


Yeah, basically you can swap Blender for Maya (and Gimp for PS) in Damanios's workflow and do the same thing. Well apart from the rotating of the images. That's not normally needed.

http://wiki.blender.org/index.php/Manual/Render_Bake