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Sardonicus Jacobus
Registered User
Join date: 5 Feb 2007
Posts: 128
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10-16-2007 08:52
Hello,
I am making a set of wings that uses twelve flexi-cubes, is that way overboard? They have no texture and no alpha, just a color.
In general, is there a ballpark number of flexis to stay under when designing clothing and such?
Thanks! SJ
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-16-2007 11:19
I personally think thats a very reasonable number.. flexi hair is often above 200 or even 300 prims, (Evil yeah?), and skirts vary depending on length and style, as well as other clothingses...so I think thats reasnable
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Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
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10-16-2007 18:30
That is light. Yes, good hair is in the 250 to 300 range. anything under 50 for clothes and 300 for hair is reasonable. I have seen 550 on hair. That was shortly before I crashed hard.
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Gimp: n : disability of walking due to crippling of the legs or feet ie. lameness, limping, gameness, claudication secondlife://Amaro/77/130/39 Come to Thunderclap: the gospel chapel and Thunderburst: Mens clothes and more.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-16-2007 20:17
From: Thunderclap Morgridge That is light. Yes, good hair is in the 250 to 300 range. anything under 50 for clothes and 300 for hair is reasonable. I have seen 550 on hair. That was shortly before I crashed hard. lol.. i once accidentally copied my 300 prim flexi hair directly above it instead of moving it..... luckily I had enough time to delete it before I crashed (barely lol)
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