first of all, yes you can have many objects (sculpties) in one blend-file and you can bake each of them separately. What may confuse you is how the objects, the textures and the sculptmaps are linked together. Here is a brief attempt to explain what goes on:
1.) When a sculpty is born, an accompagnying sculptmap is created alongside. You will see this sculptmap in the uv-image editor whenever you are in edit mode. This is the normal and automatic way it goes and this sculptmap is the target of the bake.
2.) Whenever you create a new sculptie, a new image is created alongside and associated to the sculpties sculptmap.
3.) Whenever you create a COPY of an object, the sculptmap is shared by the original object and by the copy(!). You can change that manually by creating a new image in edit mode, see below.
So as long as you are just creating sculpties one after the other the number of images grows in the uv-image editor. You always can find out which image is associated to which sculptie by selecting the object in object mode, then switch to editmode. The correct image is shown.
Now one caveat is, that there is a huge difference in what you see in object mode and in edit mode:
when in objectmode you see the sculptmap of the object which you have edited least recently. When you select another object, the sculptmap does not automatically switch. So you could select one object, then bake and the sculptmap would be produced in the background, but you would not see that. Only when you go to edit mode the image switch takes place and now you see the result of your bake. And this results remains visible when you go back to object mode...
In the particular case when you see a black sculptmap which does not get baked:
- check that you are in edit mode, so the current sculptie is associated to the black image.
- now bake. If it still does NOT change fr0m black to something else:
- in edit mode: select ALL vertices of the sculptie.
- in UV-image editor: create new image. (take care about the correct image size)
- bake. Now it should work.
Sometimes the "sculptie" texture has been silently dropped (by accident). IN that case go to object mode, then: Object -> Scripts ->Sculptify objects That will recreate a sculptmap (works mostly, sometimes (rarely) i get very strange effects though)
If it still does not work, wait until "great Domino" answers
