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Building below the Linden water line

Zephyre Zabelin
Registered User
Join date: 31 Jan 2007
Posts: 3
05-09-2007 08:08
This is probably going to sound pretty silly to most folks here, but I have to ask...

Is there a way to build below sea level and displace the water from inside the space?

I am trying to build a barge with below deck (and below water line) living quarters, is this just not possible?

Thanks in advance :)
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
05-09-2007 08:13
No, the water table is a constant over the entire sim.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-09-2007 08:18
Just about every builder wishes this was possible, but as SL is condtructed it is not. The "water table" in a given sim is a flat plane that reaches edge to edge at the same altitude, sim-wide. Anything below that plane is rendered as "under water".
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Zephyre Zabelin
Registered User
Join date: 31 Jan 2007
Posts: 3
05-09-2007 08:28
Thanks to both of you for your fast replies... My last attempt was to have a transparent phantom object fill the living space - would be neat if somehow we could assign an attribute to phantom objects allowing them to displace Linden water.
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
05-09-2007 23:07
lift the barge into the air, place prim water around it at the line you want the water to be....

only solution I can think of
Fenix Eldritch
Mostly harmless
Join date: 30 Jan 2005
Posts: 201
05-10-2007 08:31
The alternative to that would be to have a floor at water level, so it covers the water texture. The only problem is then the bit you would see at openings for stairs and the like. Also the different lighting underwater would be a slight problem..
Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
05-10-2007 12:59
I'm working on a 64x64 m building that is 20 meter below water level.

http://slurl.com/secondlife/Mayon/165/229/31

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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-10-2007 13:27
A few caveats for building below the SL waterline.

1: Be aware that anyone wearing an AO that has swim animations in it may well start swimming if they go anywhere below the water table. I know my Abaranimations AO does this.

2: There is no way to fully eliminate the hazy look of being under water. But limiting yourself to smaller rooms and using fullbright textures on the walls can eliminate a lot of the gloom.

3: Consider making the underwater lighting effects work in your favor. Might work well with dark textured walls, to get an effect like a dimly lit nightclub or bar. Or a gloomy cave...
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Hastur Pierterson
Soundscape Alchemist
Join date: 5 Jan 2006
Posts: 105
another consideration
05-10-2007 15:25
Another item about under water building is that if you have any objects that have scripted sound effects triggered... the effective range is reduced quite a bit compared to above the water line.
Zephyre Zabelin
Registered User
Join date: 31 Jan 2007
Posts: 3
05-14-2007 14:01
Wow! I did not realize there were more responses... thank you for the ideas!

Zoha I will take you up on your offer to view what you have done tonight after work, thank you :)
Zephyrin Zabelin
Registered User
Join date: 10 May 2007
Posts: 153
05-14-2007 14:02
Hehe! Someone with a name almost exactly like mine :) I was just thinking - erm - I don't remmeber posting that!
Buck Dean
Registered User
Join date: 13 Jan 2007
Posts: 43
05-15-2007 13:52
You could build an under waster section of your building.


Peace
DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
05-16-2007 05:36
From: Ceera Murakami


2: There is no way to fully eliminate the hazy look of being under water. But limiting yourself to smaller rooms and using fullbright textures on the walls can eliminate a lot of the gloom.

cave...


By turning off fog in the client menu, you can get rid of the haze--but it gets rid of the water.

You can also try increasing. . .I think it's the fog index in the graphics settings.

I've heard there's a way to get the fog index to go past 4 and up to 10. Don't know how it works tho.