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Rhiannon Arkin
Registered User
Join date: 7 Jan 2007
Posts: 9
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02-11-2007 18:19
Hi
I am building a globe. With a sphere as the earth and another sphere on top of it, slightly bigger as the athmo.
Now i am running into that problem that i can't select the sphere underneath the second sphere anymore, without moving the second sphere. I need to link these object in a specific order so that they rotate around the right parent axis.
Is there any other way of selecting objects then clicking on them ?
thanks for the help in advance
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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02-11-2007 19:08
Click and drag to make a selection box around the two prims. They'll both be selected, but double-check under teh edit/general tab. There are also some options under the Tools menu to help... <Select Only My Objects> allows you to make a selection box around a large area, but only have your objects selected. Just make sure to toggle that feature off again after you're done, or you'll wonder why you can't select anything.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-11-2007 19:16
As an add-on to what DoteDote said, if you want to select just the inner sphere without the outer one, drag a selection box around both of them to select them both, and then shift-click the outer one to deselect it. The inner one will remain selected.
Alternatively, you can make a cut or a dimple in the outer sphere to allow access to the inner one. Then, when you're done, just remember to seal the cut/dimple.
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Rhiannon Arkin
Registered User
Join date: 7 Jan 2007
Posts: 9
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02-11-2007 19:50
yeah !!! that helped!
thank you for your help
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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02-12-2007 03:04
Client Menu, Rendering->Hide Selection is handy also. You have to set/unset it according to when you manage to select what you wanted.
I should have added that in my top building tools.
Also alt-cameraing around a bit until your viewpoint goes under the surface of obstructing prims is another way- I can get to internal wall edges to texture them doing this, for example.
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