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Terraforming : building a RAW file from Zero ?? Is it possible with Photoshop ?

Zographos Cortes
Registered User
Join date: 23 Feb 2007
Posts: 11
04-12-2007 10:46
Hi all,

I'm a new sim owner and i tried to edit my terrain with Photoshop CS2, i mean
from the .RAW file i'm able to download and upload.

After reading lots of your threads in those forums, i made some experiments and found it quite interesting to edit the terrain on the RED layer that Photoshop displays me (RED is 'meat and potatoes' as i read it ;-)

Of course, working with Gray scales isn't absolutely fascinating and better not to be astigmatic but you can achieve great things since i don't have the time to study in depth 3D softwares nor can i use BlackHoe = i'm not a Mac user...

I love to work with Photoshop but if i'm not a total noob, i can't say that i'm a very advanced user..
I can create and work on a picture in Photoshop with 4 layers : RGB, R, G and B



My question is :

How do you manage to add the other 10 layers for your picture ??
I mean Alpha 1, Alpha 2, and so on ...
I tried to paste and copy, but it doesn't work...
Maybe an experimented Photoshop user could explain the 'HOW TO' ?


Thanks in advance SLers ;-)
And sorry if my question is a 'basic' one...
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-12-2007 12:22
Hello, Zographos. I see this is your first post. Welcome to the forums. :)

The first thing I'll mention to you is be careful in your terminology. The 13 elements that those RAW files contain are channels, not layers. There's a huge difference between the two. The file will only have one layer, and 13 channels. Do not try to add more layers.

You can find the channels listed on the Channels Palette. Before I tell you where to find that palette, let's make sure you've got it in a standard place. Go Window -> Workspace -> Default Workspace, and then Window -> Workspace -> Reset palette locations. That will ensure that you're looking at a "normal" Photoshop interface layout.

Okay, now look in the lower right hand corner of the screen. You'll see a window with three tabs at the top, labeled "Layers", "Cannels", and "Paths". Click on the Channels tab, and you'll be looking at the Channels Palette.

You'll see all the channels in your image, arranged in a list. If you're looking at the RAW file you downloaded from your sim, you should see all 13 channels listed right there. If you're starting from scratch, then chances are you just see three channels to start with, Red, Green, and Blue, as well as a composite of the three, labeled RGB. So you know, RGB is not actually a channel; it's as I said, just a composite of the three individual Red, Green, and Blue channels, so ignore it.

To create additional channels, locate the "Create a new channel" button at the bottom of the Channels Palette. It's the second one from the right, the one that looks like a square sticker being peeled from its backing. Every time you click on it, you'll add a channel to your image. (Be aware that that same button on the Layers Palette adds layers, so make sure you are indeed working on the Channels Palette. You don't want more than one layer in your RAW file.)

Now, to select a channel to work on, simply click once on its name in the Channels Palette to "activate" it. You'll see that the active channel's name gets highlighted, and that visibility gets turned off for all the other channels. (Note: the little eyeball icon indicates visibility; to turn visibility on or off for a channel without activating it, simply click the eyeball.)

To find out what all the various channels do, read the RAW terrain file instructions in the knowledge base. You can find them either by Googling for "Second Life RAW Terrain" or by clicking this link.

If any part of the instructions is unclear to you, take it as a sign that you probably need more experience with Photoshop before you proceed. At the very least, you're going to need to know how to assign grayscale values to colors, and how to paint. The more you know about image manipulation in addition to those basics, the more success you'll have. (And of course, the less you know, the more you'll flounder.)

If you're new to Photoshop, I would not recommend trying to learn it with this particular project. The 13-channel application of RAW files that SL uses is pretty unique, and requires non-standard work flow. I'd highly recommend you learn Photoshop through more traditional uses so that your initially formed habits are universally applicable. Then, once you've got a good handle on how the program works, return to RAW terrain files so you can understand what habits you're setting aside. Remember, it's much harder to break a habit than to form one. Make sure the ones you form in the beginning are the right ones.

Good luck.
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Zographos Cortes
Registered User
Join date: 23 Feb 2007
Posts: 11
04-12-2007 13:34
Thanks a lot Chosen Few for your explanations, very clear ;-)

In fact, i create things in Photoshop since a few years but should i say that i'm maybe lazy with this software lol ?
Actually, i designed entire Graphic websites with PS, but never went too far with layers & alpha channels.. my own fault... Let's say that if an advanced user make the same final result as me in 25 minutes with PS, it takes me one hour lol ;-)
'it's much harder to break a habit than to form one'

I tried to play 'intuitively' with Photoshop after i posted my message and finally found the answer to my problem.

But definitely, your detailed explanations are a must for all the persons willing to create their .RAW files with Photoshop.

Especially when you want to create 'from zero' a RAW file for SL.

I'm not an artist (even if i won 2 prizes in drawing when i was a student, that's must be luck for me or poor judgement of the jury :-) lol) and sometimes starting from a poor raw file (like the 4 basic models of PIs) or worst : a 'blank' file in PS, is somewhat harsh for me.

I would like to create Islands drawings from pre-existing RL cartographic maps (modern or ancient), change them, resize them, modify them, and so on.. and then add the gray scales and the final touch with a tool like a thin smooth airbrush...

Now, it becomes real for me ;-)

Thanks again Chosen Few !