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PloppSL cant output PNG or TGA sculpties?

Holocluck Henly
Holographic Clucktor
Join date: 11 Apr 2008
Posts: 552
06-19-2008 06:36
I finally got to using PloppSL. It looked very ideal and it's fun to use. (Thanks Vlaad)

However the shapes are a mess when I import them into SL. They're in JPEG format with the predicted loss.

It's a bit ironic that you have to import PNG shapes to use them in Plopp but it won't output anything which won't end up corrupt.
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
06-19-2008 07:53
THe Jpg compression may be part of the problem with the final sculpty shapes made in Ploppsl, but I think the main culprit is the actual 3d conversion process. It just doesn't create clean, well form sculpties. :rolleyes: At best the resulting shapes are cartoony and 'crinkled' at worst they are scrunched and creased in odd ways.

I keep hoping that the folks behind PLoppsl will update the program, because it is such a fun piece of software. A better conversion process is on their to-do list at least.

In the mean time you might want to try a program called Archipelis. It's not free, but it is very cheap and seems to offer better results. http://www.archipelis.com/
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Max Pitre
Registered User
Join date: 19 Jul 2006
Posts: 370
06-19-2008 08:16
Plopp also makes 128X128 sculpt textures doesn't it? SL likes sculpt taxtures to be 64X64?

I've made a few things with Plopp then opened the sculpty in sculptypaint to smooth things out and make adjustments. Seems to work OK.
Holocluck Henly
Holographic Clucktor
Join date: 11 Apr 2008
Posts: 552
06-19-2008 10:49
You really get no options during the save process. A simple dialog box to name the files and that's it.

I'll check the other app out.