09-22-2008 13:29
Ive been using Qarls import script to build sculpted items for quite a while, and Ive never had any real problems with it. But there is one thing that has always bugged me about it.

Im not sure if anyone else has this problem, But when I have the rezzer activate and build the object, every prim in that object will have a copy of every sculpt map in its contents.

Is there any way around this? Maybe some way I can modify the script?