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Oshi Leakey
Registered User
Join date: 21 Jan 2008
Posts: 10
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01-21-2008 09:37
I am using 3dsmax 9, Ive followed this tutorial for creating sculpt maps: http://home.comcast.net/~pixelforgeltd/Tutorial.htmI am able to generate my color map texture, however Ive downloaded the sculptie shader from Abu and I cant figure out how to open it in the material editor to apply to my mesh. Any help please? Thanks! Joshua
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Pygora Acronym
User
Join date: 20 Feb 2007
Posts: 222
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01-22-2008 18:30
In the material editor click on the "Standard" button to the right of the material name. The Material/Map Browser should pop up. Under the "Browse From" header on the left hit the "Mtl Library" button. At the very bottom of the column you should now see more options under "File" one of which is an "Open..." button. Hit "Open..." and navigate to where you have saved the shader and load it. It should now appear as a material you can select in the browser. Abu has put together an updated shader. link at: /8/e5/182461/5.html#post1695133Also, check out SculptGenMax http://wiki.secondlife.com/wiki/SculptGenMax
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