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Linking Problems? A bug?

Tang Lightcloud
Sweet & Juicy
Join date: 22 May 2004
Posts: 377
07-20-2005 19:55
Am I nuts or is anyone else having problems keeping objects linked together?

I was totally focused on a build yesterday as I happily linked all the pieces together. Checked my work, checked it twice. Logged off an went to bed. Logged on tonight to pick the object up and it was totally unlinked. No I did not leave it with any permissions that someone could mess with it. Now I would say it I was seeing things if this was only a one time experience on one object that it happened. But it happened several times in a row. Linked it, named it, admired it - then WAM!!!! its unlinked!!!!

And to top it off my repeats and texturing on a prim is just not what it use to be. I have to twist, torture, and manipulate it to get it normal looking. ): sigh never had to do that before.

Is anyone else out there experiencing this?

Signed, Totally frustrated builder ):
:(
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
07-20-2005 20:51
Not yours, but a similar one. (Yours will probably greet me in the morning.)

I click on "edit individual prim" or single prim, or whatever it is.

I know from past experience to unlink the dang thing before I edit it.

So I click on "edit individual prim," then click unlink. The entire structure unlinks.

This has happened several times tonight, whereas it never did before. I have gotten increasingly careful about it - and still, it does it.

I've finished my corrections and I'm going back in the game now to link them for the last time. Hope I don't wake up to find them all unlinked.

coco

P.S. You know, building would be a heck of a lot more fun if it weren't for this kind of stuff.
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
07-21-2005 01:22
Did this happen during the update to 1.6.8.4 and the rolling grid init? I have seen sim resets do all kind of annoying stuff. Complete delinking of objects is one of them.

Although a sim reset isn't even necessary, i think. Using scripted prim change commands (llSetPrimitiveParam etc.) in a linked object can seem to cause an occasional complete delink of an object. (This is maybe caused by a change of the boundary check in linked objects, now also happening on prim changes caused by scripts (?))

Oh, and another thing...I don't use 'edit linked parts' for major changes to items. It's still faily buggy.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
07-21-2005 09:12
ALL IS UNLINKED.

Yes, I woke up today to find EVERYTHING UNLINKED from last night except the section which I left locked.

Great.

coco
Bobsy Bernstein
Registered User
Join date: 16 Jul 2005
Posts: 8
07-30-2005 08:35
I had a similar problem. Well, similar, but somewhat more dramatic. I'd built an air vehicle, a pretty large one at that (about 30 meters long, 10 meters wide and 15 tall). With it finally finished, I decided to take it out for a spin away from the sandboxes. After a short time in the air, the whole thing just fell apart, quite literally. It was an impressive display of Havoc Physics in an unprepared environment, but leaving my avatar looking very silly on a flying chair with the pieces of his dirigible scattered on the ground wasn't what I had in mind!
ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
07-30-2005 09:17
From: Cocoanut Koala
ALL IS UNLINKED.

Yes, I woke up today to find EVERYTHING UNLINKED from last night except the section which I left locked.

Great.

coco



So the key here is to lock when done?
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~Mewz!~ :p
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
07-30-2005 13:51
yar i been experiencing this to, edit linked parts, unlink it, boom entire thing is unlinked, it happend quite a few times when i done it now.

Noticed a thing , if you link something and edit a prim out of range , it still looks linked till you relog or pick it up - then out.
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
07-30-2005 14:15
It looks like locking when finished helps, yes.

I'm coping with this by not linking anything yet in my new cottage build, and probably won't, till it's finished.

coco