I modelled a shoe in AC3D and then i copied the originally modelled shoe and flipped it. When I imported the textures to SL, the originally modelled shoe was perfect, but the flipped one has a clear problem with the UV map, showing some kind of semi-transparent areas. Although I think the problem is the UV map match of the flipped shoe, I just can’t figure out how to solve the problem. Can anyone help me?
Thanks.