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Blender Sculptie Cylinder Not Hollow?

Amariah Francis
Registered User
Join date: 20 Dec 2006
Posts: 33
08-01-2008 21:56
I just created a sculptie in blender, I began with add>mesh>sculpt mesh>type4-cylinder Then I created my sculptie, checked LOD, ect, had a perfect looking sculpt. Went to Render> bake second life sculpties, then save image as, tga . . . Then imported to SL. And . . . What? Looks good all except 1 thing, my cylinder is now a solid! What happened to the hole? Is there a step I missed? Can someone help?

Jen
Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
08-01-2008 23:05
Change the "Stitching Type" to Cylinder. "Sphere" causes the top and bottom rows of verts to converge, "closing" the surface.
Amariah Francis
Registered User
Join date: 20 Dec 2006
Posts: 33
08-02-2008 11:52
Where do I change the 'stitching type?'
Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
08-02-2008 18:05
In SL, Edit window, Object tab (where you select the sculpt texture), pull-down box in the lower-right.