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Sim/land flattener

Winning Witte
Registered User
Join date: 26 Apr 2006
Posts: 19
11-22-2006 14:35
Hi - Anyone know where I can get a tool that quickly flattens, smooths a large piece of land or sim?

Thanks in advance
Winning
CoCo Brocco
Updated again, oh wait...
Join date: 4 May 2005
Posts: 72
i love to terraform
11-23-2006 02:11
pick a 4x16 sq piece of land you want to your desired level. from that use your edit mode and large tool (in drop down menu), start from your flat piece of and land by...(in flatten mode) just holding down your left click mouse with your desired flatten land and move outward over your land, you can see the dots lining up by themselves and they will stop automatically, while you are holding your left mouse click down. Very fast that way.

this will raise or lower your land, to the level you chose from that spot.

the select land tool might work too i think.
would have to test that, been awhile since i have done it.

but follow above and test a small spot by selecting a corner of the 4x16 and then dragging your selection over a couple squares more and then click flatten land. If that works, even better :) but ya gotta test that one .... :) i am better in world then typing my motions here lol
Dillon Morenz
Registered User
Join date: 21 May 2006
Posts: 85
11-23-2006 02:52
From: Winning Witte
Hi - Anyone know where I can get a tool that quickly flattens, smooths a large piece of land or sim?

Thanks in advance
Winning


Using edit terrain, you can flatten or smooth the entire piece of land you own (right up to the size of a sim) -- all in one go. If that's not possible for you (can't think why!?!), I recall a script in a box at Yadni's that flattens land. You drop it in a prim and it flattens all land you drag it across. With a minor tweak, it would smooth it too. Dropping it in one of those giant prims might help you flatten huge areas in seconds.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
11-23-2006 05:28
I am yet to find a scripted object that does the job better than the tools already provided within the client. As the others have already mentioned, you can select the whole parcel, or drag selections of land, select the tool you want to apply, and then 'apply to selection'.
Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
11-23-2006 05:34
From: Winning Witte
Hi - Anyone know where I can get a tool that quickly flattens, smooths a large piece of land or sim?

Thanks in advance
Winning


Sure - have a word with Anshe Chung
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
11-23-2006 06:37
Remember also that there are people in-world that offer landscaping services if you don't want to do it yourself *points to signature*

Trust me, I've been called worse.... but I'd be happy to help.

Lewis
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-23-2006 08:20
One other important point to mention. There are limits on terraforming, especially if you're on the mainland.

On a private island, the limits are usually +/- 100 Meters from the last 'saved' terrain topography. But on the mainland, it is as little as +/- 4 meters!

When you hit that limit, no tool or script can change how far you can go in that direction. The only solution there requires the sim owner to re-save the .raw file for the current terrain configuration, which resets the zero point for terrain modification to the current z-height coordinates for each point in the terrain grid.

Personally, I think it is far better to build while taking the terrain into account, rather than paving the whole parcel to dead flat. I recall one sim owner who had a lovely new island sim, sculpted with natural coastlines and a lagoon - and the first thing they did was to make it into a 16-acre dead-flat square of lawn. I thought it looked positively dead.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
11-23-2006 09:57
From: Ceera Murakami


Personally, I think it is far better to build while taking the terrain into account, rather than paving the whole parcel to dead flat. I recall one sim owner who had a lovely new island sim, sculpted with natural coastlines and a lagoon - and the first thing they did was to make it into a 16-acre dead-flat square of lawn. I thought it looked positively dead.


LOL, I can so identify with that feeling! When I first started renting out in island sims, I used to spend hours beautifully terraforming them. Residents were given full terraforming perms and every time without fail, as soon as they had their land they would flatten the whole plot! It made me weep! Everyone wanted to be living in an area that with beautifully sculpted hills and mountains, but they wanted their very own plot to be flat. Cake + eat it. So, I was faced with either restricting the zoning that addresses land editing, or, just offer the land flat in the first place. As it was obviously what everyone wanted, I went with the latter.

Now I am no longer offering rentals, it will be nice to be able to terraform sims for asthetic rather than practical reasons.
Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
11-24-2006 07:34
haha my friend did that with a sim- totally flat green space. I rezzed a set of 10x10x10 snooker balls, but that didn't get the giggles I hoped for.

In their defence the place looks ok now it's full of buildings and stuff. It looks smaller than most islands, though- a downside to too much flat land in view.
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hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
11-24-2006 09:24
i gpt a freebie land leveller from Yadnis junkyard .:) Its free to coy too so if you im me inworld i will send you a copy. its easy to us but as previously stated there are limits as to ow far up or down you can go and you normally end up with at least part of he plot that will not level to the rest. It would be nice to have a bit more freedom with land mod so we could build more interesting buildings
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
03-31-2007 17:17
Just load a terrain file with a height above water level of 1m, or whatever height you want. takes 1 min.

Rock
Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
03-31-2007 17:39
This is in the freebie script. The object is called landFlatten, at least the one I got from yadni some time ago. I can't find Guzar Fonzarelli in the People list.
CODE


// Copyright 2004 Guzar Fonzarelli
// Please keep this copyright notice attached to this script.

default
{
state_entry()
{
llSetTimerEvent(0.1);
}

timer()
{
llModifyLand(LAND_LEVEL, LAND_MEDIUM_BRUSH);
}
}


There are two other products that do terraforming for sale and there are a couple in the scripting tips. However, the manual "flatten" is the best way to finish most terraforming actions and does not have an equivalent in LSL.
Katherine Watson
Registered User
Join date: 6 Jul 2006
Posts: 2
lumpy
04-16-2007 07:51
I am trying to flatten small areas (like 10mx20m, for instance) next to the bottom of a cliff and on top of the cliff, but the land continues to be lumpy with spikes. I've had success in the past for some residential plots, but don't know why it isn't working now.

... any other suggestions? I am trying to get the surface smooth but it has spikes.
Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
04-16-2007 14:51
Try reverting your land and see whether what you want to do fits inside the +- 4 M vertical space or not. You may need to find a new average that takes into account these limits (Unless you on a private island).

When using land tools, "Flatten" still seems to put the best finish on the land.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-16-2007 15:11
From: Katherine Watson
I am trying to flatten small areas (like 10mx20m, for instance) next to the bottom of a cliff and on top of the cliff, but the land continues to be lumpy with spikes. I've had success in the past for some residential plots, but don't know why it isn't working now.

... any other suggestions? I am trying to get the surface smooth but it has spikes.
Terrain spikes. I know them and hate them. When you terraform next to a severe gradient change, you often get ugly, jagged spikes in the land. This is, I think, caused by rounding errors when SL tries to calculate the slope between the two radically different areas.

A simple example of this is to dig a rectangular pit, like making a depression for a swimming pool. If you just lower a rectangular selected area of the land straight down, it usually does OK. But let's say you get the pool in there, and there is a little terrain peeking through at the lower edge of pool side and pool bottom. No problem, right? Set the terrain tool to small, brush it along that area with it set to "lower", and it looks sweet. Then you surface, and see jagged spikes of land sticking up through the deck of the pool, several meters to one side! So you smooth and flatten those, and the dirt in the bottom of the pool starts filling the edges again! ARGGHH! All you can do is to keep working back and forth, slowly working the bad spots away. it's tedious, but with effort you can smooth it out.

It may be necessary to select an area and choose "Revert", to set it back to the last baked sim terrain level, and try again from the start. Beware, however, that this may not look at all like what you started with!
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.