Brand new to Maya 8.5
Is there a complete tutorial that will show me how how to create in Maya then move it into the game?
Can the item be textured in Maya with an .eps texture then moved into the game?
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Rachel Boram
Registered User
Join date: 19 Dec 2006
Posts: 48
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08-18-2007 11:54
Brand new to Maya 8.5
Is there a complete tutorial that will show me how how to create in Maya then move it into the game? Can the item be textured in Maya with an .eps texture then moved into the game? |
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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08-18-2007 12:51
Brand new to Maya 8.5 Is there a complete tutorial that will show me how how to create in Maya then move it into the game? Can the item be textured in Maya with an .eps texture then moved into the game? No and no. Both are multi-step processes with a half a dozen ways to go about each step, no single tutorial will tell you everything you need to know. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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08-18-2007 15:10
Rachel, the best thing to do to get started with Maya is to run through the tutorials in the help file. It'll take you anywhere from a few days to a few weeks to get through them all, depending on how otherwise busy you are, but by the end of it you'll know what you need to know about the basics of the program.
There's a lot to learn, so take it one step at a time. It's gonna take a while; there's no way around that. Don't try to rush it. Trust me; you'll regret it later in a huge way if you go too fast or if you go out of order. Take it at a leisurely pace from A to B to C and you should be fine. You may also want to invest in a good book on Maya. There are dozens to choose from. The books in the "Introducing Maya: 3D For Beginners" series have historically been quite good and easy to follow. I haven't read the Maya 8 one, but I'm comfortable recommending it anyway. Also the Visual Quickstart Guide books are usually good, although they're a little more dry. Once you've got a handle on the basics of Maya and you're comfortable with the program, head on over to the sculpt prim wiki and read up on how to make sculpted prims. http://wiki.secondlife.com/wiki/Sculpted_Prims As for your EPS question, Maya can use most image formats as sources for texturing, but EPS isn't one of them. I'd suggest using TGA or PSD as your source image files. To be thorough, Maya can export textures in EPS format if you really want it to, but I can't imagine why you would. It's almost always best to export all your textures as TGA. What EPS can be very useful for with Maya is importing bezier curves. So if you've got an EPS vector formatted 2D logo or something that you want to extrude and bevel in 3D, you can do that. This is how they make a lot of those spinning 3D logos you see in the lower right hand corner of TV channels, for example. This won't help you with texturing for SL, of course, but since you seem to be an EPS fan, I figured it was worth mentioning. _____________________
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