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Ante Flan
'yote
Join date: 14 Sep 2005
Posts: 46
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05-26-2007 22:43
Is there an update to the maya exporter or anything to fix this? All of my sculpt textures are inside out until I flip the texture horizontally. I haven't heard much about this trouble since the update to the sculpt prims on the beta grid, and I thought it only applied to older sculpt prims. I'm still using the same script, and they are still coming out inside out. Is there an updated script out there or anything that fixes this?
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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05-27-2007 01:03
yes. there are other ways. Not sure on your program. But with Max I can Unwarp the UV and flip left to right. This can also be done in blender.
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Ante Flan
'yote
Join date: 14 Sep 2005
Posts: 46
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05-27-2007 01:05
I found out that somebody edited the script in the wiki. I can't read that stuff, though, so I didn't notice. It's in the updates, though.
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