[EDIT] Looks like Rolig beat me to it. Oh well, I hope these answers are still helpful. [/edit]
From: Kev Toxx
I'm new to the game so I need some advice so I know which topics to read up on.
Welcome to SL, Kev. Just so you know, there are those who will take issue with use of the word "game" to describe SL. It may seem a little silly, but some do take that particular 'mistake' seriously. After all, it's not really a game; it's a whole world. So there is a point there.
As for topics to read up on, that's a big question. SL, just like the real world, is totally open ended. The list of topics that relate to it is endless. I assume you mean in relation to building, since you came to this particular forum, so that narrows it down a bit. I'd suggest you stop by the Ivory Tower of Prims to get an introduction to the basic tools and concepts behind in-world building.
After that, it's just a question of practice, practice, practice. By all means keep coming back to the forum to ask questions, but really, the way to SL's Carnegie Hall is the same as the way to RL's.
If you've got prior 3D modeling experience, you may find SL's modeling tools appear at first to be quite limiting, almost silly. But the truth is they're anything but. Truly amazing artwork can be created with them. It's just a question of getting used to them, and discovering their particular quirks. They do operate on some different principles from what you're probably used to. Eventually, you learn to 'think in prims', and then it all falls into place.
Perhaps ironically, the more prior experience you have, the longer that process tends to take. People who don't know any different tend to take to it much more quickly than those with established paradigms from other modeling environments. If you're coming in with experience, you'll need to apply a lot of patience to SL before it will click for you. But once it does, you'll be all set.
After you've gotten a solid handle on regular prim modeling, you may want to expand your repertoire to include sculpted prims (sculpties), which require use of external 3D modeling tools. To learn about sculpties, head over to
http://wiki.secondlife.com/wiki/Sculpted_Prims. But don't make the mistake of thinking you can learn sculpties before or instead of learning regular prims. If you do, you'll end up shooting yourself in the foot. Sculpties, although they do appear to be more freeform than regular prims, are still bound by almost all the same rules. They're meant to compliment regular prims, not to replace them.
From: Kev Toxx
I'm thinking about creating collectible cards in the game. I think I'm going to make the cards viewable with an HUD and make the cards themselves textures. I know how to put textures into an object and scroll through them like a photo album.
Great. If you know how to create a scrollable slideshow player, then you already know 99% of what you'll need to make your HUD. It's really the same thing.
From: Kev Toxx
Is it possible to keep the textures in a folder in your inventory and have an HUD be able to scroll though them?
Yes, but not in the way you're probably thinking. If the textures all happen to be in a single folder in your inventory, fine, but that's not what will make them readable by your slideshow player script. Nothing and no one in-world can see your inventory except you. So there's no way the player script could have the first clue about your folder organization setup.
I'll explain the concept of how it actually does work as I answer your next question.
From: Kev Toxx
Or do the textures have to be placed inside the object?
Every item in SL has a universal unique identifier, or UUID. It's a long sequence of letters and numbers, a database key. You can plug the UUID's of your textures into your slideshow script or put them all on a notecard for the script to read, and then you won't have to put the textures physically into the object.
As I said, the script can't have access to your inventory, but it can certainly access a list of UUID's you plug into it, or list on a notecard you put inside the same object it's in.
From: Kev Toxx
Should I not use an HUD for this and make each card an object instead?
That's totally up to you.