Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

(Help)Lineing prim up drives me nuts

HighwayZombie Moose
Registered User
Join date: 14 Sep 2005
Posts: 3
06-15-2006 05:04
Iam lineing the prim up and it off ... I go around it line it up 3 times still not line up ITS OFF ....lol How i line it up is it in the snap....what am I doing wroung. (I give up)
Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
The key....
06-15-2006 05:48
If you're lining up cubes/squares, try manually typing in the numbers for x,y,z position.

For lining up other stuff, start with the z axis:

1. Rotate your camera so that you are looking at the object head on.
2. Line up the prims so that they are at the desired height.
3. Rotate your camera so that you are looking at the object from the top
3a. When you do this right, the z-axis (blue arrow) will not be visible.
4. Drag your prim into place, with a healthy dose of zoom.

The key to lining stuff up is camera control.
hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
06-16-2006 03:46
Hi:)

Use the numbers as previously suggested. a good tip is to always start your build on exact whole numbers and stick to multiples of 0.125 as far as possible


To sit a 1m cube on top of another 1m cube just keep the x and y coordinates the same and add 1m to z. similar rules apply for setting prims side by side but adjust x or y only
Journy Dinkin
Registered User
Join date: 23 Apr 2006
Posts: 5
(Help)Lineing prim up drives me nuts
06-16-2006 08:43
Hope it's okay to plug a class -- I'm teaching Secrets to Prim Alignment today 6/16/06 at 1pm at TeaZers. Might help you
Hamncheese Omlet
what's for breakfast?
Join date: 2 Apr 2006
Posts: 79
Good class btw
06-16-2006 10:36
From: Journy Dinkin
Hope it's okay to plug a class -- I'm teaching Secrets to Prim Alignment today 6/16/06 at 1pm at TeaZers. Might help you


I don't know if it is ok to plug a class or not but I'll chime in to say that I took Journy's class a couple of days ago and found it very informative especially the Create copy options. Journy makes it easy to follow along, so it will be worth your time.

Ham
KStarfire Rich
Registered User
Join date: 19 Apr 2006
Posts: 8
06-23-2006 15:27
From: Journy Dinkin
Hope it's okay to plug a class -- I'm teaching Secrets to Prim Alignment today 6/16/06 at 1pm at TeaZers. Might help you
I agree with Ham.. it was a great class, very informative :D Im doing much better aligning prims now.. the secret is in the math :D
Rez Menoptra
Registered User
Join date: 29 Nov 2005
Posts: 69
06-23-2006 17:30
Actually, the secret is in the RULER MODE, when combined with the "Use Grid" option.


Taken from a previous post of mine to another such question --

Enable the "Use Grid" option on the top of your build menu. When transforming your prim, a grid will appear that will correspond with the Ruler mode you've selected (also there on the build menu) -- if you pull your pointer/cursor to the outside of that grid, it will start snapping to those measurements.

---


the "Ruler mode" on the build menu has three different settings on the drop down list. Actually, there's another mode (Avatar), but it only shows up when you're fiddling with prims attached to your av.

World -- this mode moves and rotates prims along the world x, y, z grid; this is the default when you start building.

Local -- this mode moves prims along their local x, y, z axes. Used in combination with the "Use Grid" option, this mode allows movement (and perfect alignment, for the most part) in fractions of the prim's size, i. e. -- .25x, .5x, 1x, 2x, 4x, etc. This mode also rotates around the prim's local axes, allowing it to spin in place, rather than tumble through space (as a prim would if it were off the world axis but you were using the World ruler mode to rotate).

Reference -- this mode is not often used by many people, but it can be very nice as an option. To enable this mode (the first time), you must select a prim and then Tools > Use Selection for Grid. Your Ruler mode will change automatically to Reference, and the transform gizmo will align itself with the locals of the prim you've selected. From then until you set a new reference grid, any time you select Reference from the Ruler modes, you'll be able to move and rotate prims along the reference axes. This mode (just for example), is VERY handy when moving mullions along a window that is not aligned to the world grid.


Good luck with your SecondLife building :)

Hope that helps.
Billy Laffer
What Lion? There's no..
Join date: 27 Apr 2006
Posts: 4
07-09-2006 05:50
Wow, that was very helpful, Rez! You know, I saw that ruler thing over there... and I knew it must do SOMETHING... but I never really paid attention to it. That makes things much simpler.
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
07-09-2006 08:03
Varies in what sense you are trying to line them up really. You can hold shift and drag position and it will make a copy of it with the direction your dragging in being the only way that is adjusted by doing so. This will make a copy of numerous prims to if they are linked together as well that can come in handy. It makes it a bit easier to do it this way simply because it doesnt require making another prim and then putting in numbers.