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Ack!!! Re-link? Help!!

Florence Graves
Registered User
Join date: 13 Mar 2007
Posts: 7
05-03-2007 06:34
Shoot me! Please! lol!!!

I rented myself some land, bought my “dream house” (that I thought would fit, anyway). Plopped it down, un-linked it so objects w/scripts would work, and “poof”! Ready to furnish!

Ooops.. a little too big for the land. Resize it globally, resize pieces that DIDN’T resize with the rest… Ooops! Dang! What did I click on? A third of the house is gone!! Oh, well, take it all back, a piece at a time and throw it all away. Take the original, slap it back out and start all over.

Finally, house is the right size, all furnished! Wait let me move that chair… “poof”! OMG! The house is gone and all the furnishings and parts I put in are hanging in space! Put it back and another 3 hours of realigning and sizing. Now it’s back to normal.

I’m sure this has been experienced. So, that said, before I touch a thing… two questions.

1. How do I link together groups, like the living room furniture into one, bedroom onto another, etc.
2. After doing so, can I link the whole house like I bought it? Furniture and all? It’s a small house (sits on a 512 lot), less than 200 prims.

Can anyone give me an idea before I destroy it again accidentally? *grin*

Florence
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-03-2007 07:09
From: Florence Graves
1. How do I link together groups, like the living room furniture into one, bedroom onto another, etc.
2. After doing so, can I link the whole house like I bought it? Furniture and all? It’s a small house (sits on a 512 lot), less than 200 prims.

Can anyone give me an idea before I destroy it again accidentally? *grin*

Florence

1: For Gods sake DON'T DO THAT! Let's say you link a chair and a bed. There is NO rational way to restore them later to being two seperate items.

SL does NOT support heirarchical linksets. That means you can't link the bedroom suite together in one group, the dining room in another group, and all of that to the house, and ever have any hope of treating any of those parts again as a chair, a bed, a table... They will just be loose prims as part of the build.

2: See 1, above. No. It is possible to link them, but you'll never be able to reposition any furnishings after you do. It's like suprgluing all your furnishings to the floor.

Leave the house and each furniture item as seperate linksets. You'll be far happier.

You can select multiple linksets at once and can move/rotate them as a group. You can also seelect multiple linksets and take them into inventory as a group, and can place them back in-world from inventory as group.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Amras Alder
Registered User
Join date: 9 Nov 2006
Posts: 108
05-03-2007 07:29
From: Florence Graves
Can anyone give me an idea before I destroy it again accidentally? *grin*
Well, here's "an idea"

"Lock" Your House Parts
All it takes is a slip of the mouse to accidentally select a piece of house instead of a piece of furniture, especially if you're tired, in a hurry, or just confidently careless.

Once your house is in place i suggest you select various linked house assemblies and lock them using the edit menu with the following caveats:

#1. Do NOT LOCK DOORS (or they'll stop working)

#2. House must have modify permissions (I believe).

#3. Rotate your house to (snap to) a sim compass point if possible. That way, fewer furniture bits will need teensy rotation tweaks.*

Watch for additional suggestions from other, more experienced, builders here, like the one above.

*Use the grid option in the edit menu.
Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
05-03-2007 09:28
To select multiple linkset, right-click and edit one of them. While the edit menu is still open, hold down the shift key and select another object (single prim or multiple-prim object).

At that point you can:
1. Simple resize/reposition them all.
2. Goto the Tools menu and select "Link" to make them one object.