Hi, I'm a 3ds max modeler. But, alot of people tell me that max models can't be imported into SL. I'd like to know of a way that I can model objects like meshes and import them into SL.
I guess what i'm truly trying to ask is what program would be best to give the most similar effect to max meshing?
For Example in Max: Creating a plane, holding shift on a edge, then dragging and creating new faces, while slowly mapping out a detailed mask. Of course, adjusting vertices when neccesary. Alot of topology manipulation.
Once I finish a mask, I'd like to import it into SL to create sculpties ^_^ Is there a program with a similar model system to this?, or maybe a way for max to import something like this?
Sorry for the randomness, but I never really worked with sculptys because I could never import them. I'd like to design, but I can't if I can't figure this out X_x. Thanks for reading. ^_^
~Akurus Etzel