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Question about Object Attachment on the Body

Angelica Duport
Registered User
Join date: 4 Oct 2005
Posts: 1
01-18-2007 16:37
I am not sure if this is the best place for this, but it is building related.lol

I am starting to work on building hair. I can build the hair using a posing stand and it comes out looking ok. I have problems when it comes to attaching it to my avatar getting it to fit the same way I had it on the posing stand. Is there any trick how to take the object I built and get it to attach to the skull looking the same? It always attaches at some wierd different angle then what I had it built at and I have sooo much trouble turning to fit the same way.

Anyone got any advice or tips on how to attach the hair and make it look right easier? I hate to spend an hour adjusting hair after I attach it to make it look ok. Any help at all would be much appreciated :)

Thanks!
Skye McArdle
Resident Dragon
Join date: 26 May 2006
Posts: 132
01-18-2007 17:26
After you have built your attachment, leave it floating over the posing stand and take a copy of it. Attach it to the correct attachment point. Get back on the posing stand and then move the attachment so that it lines up with the unattached, floating one. There is no magic trick to making attachments go on "just so" upon initial, unadjusted attachment. You will always have position adjustments to make.
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
01-18-2007 19:25
It's your root prim. The reason why it's attaching at a weird angle (or rotation) is that your root prim is probably at a weird angle too.

What is a root prim? It's the very last prim that is selected when you link all your hair prims together. In a linked set of prims the root prim shows up outlined in yellow while the other prims are outlined in blue.

All other prims in the linked hair follow the position and rotation of the root prim. What I think is happening in your case is that the root prim is a random torus prim on your hair. That torus prim has probably been rotated about to make it look like a lock of hair. When you attach your hair the system puts that root prim at the DEFAULT position and rotation on your head. Everything goes out of whack at that point.

The solution to your problem is to make the hair on the mannequin. Then make one final prim. I'd make it square. Do not rotate it! Make it small enough to hide underneath the hair or inside the skull. Link all your hair prims together and be sure to click that square prim last. When they are linked the square should be outlined in yellow.

When you attach the hair to your head the angle of the rotation should look correct or be off by 45 degree increments which should be easy to rotate back into position. The square root prim should be hidden away under the skull. You could also put a clear texture on it or maybe your store logo.

Doing it this way not only helps you but also helps your customer if they have to play with the positioning.
_____________________
Skye McArdle
Resident Dragon
Join date: 26 May 2006
Posts: 132
01-19-2007 06:58
... and just when I thought I had the majority of the noob scent off me a bomb of a tip like this is discovered...

From: Bree Giffen
When you attach your hair the system puts that root prim at the DEFAULT position and rotation on your head.


Oooooohhh! Too cool! Thanks for that tip, it certainly helps with the rotation increments on attachments. I tried an experiment, using both a cube and a sphere, because I know the sphere rezzes at a different angle than a cube, and found that I had to rotate the cube less, so it is indeed a better choice for the root prim.

Kudos!! :)