Ingie Bach
Registered User
Join date: 17 Dec 2002
Posts: 254
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01-05-2003 02:00
I keep forgetting to take a snapshot or something for the primitives that we can build from. Does anyone know off hand what they are? Thanks, I need to do planning before being in-world, so I can make better use of my time 
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I love modeling in Blender, if you want to check out a fantastic package for modeling and game developement (great for Architectural Walkthroughs), go to my site: http://www.ingiebee.com
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Steller Sunshine
Idontre Member
Join date: 13 Mar 2002
Posts: 237
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01-05-2003 07:41
sphere,torus,cube,cylnder,cone are the basics. All of them can be cut,hallowed,twisted which will give you alot of different shapes of course. 
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mumbles sweet nothings
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Ingie Bach
Registered User
Join date: 17 Dec 2002
Posts: 254
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01-05-2003 17:38
Thaniks! I put that on a notepad  for future referance. Love Ingie
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I love modeling in Blender, if you want to check out a fantastic package for modeling and game developement (great for Architectural Walkthroughs), go to my site: http://www.ingiebee.com
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Phoenix Linden
SL's Angel of Death
Join date: 3 Dec 2002
Posts: 168
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01-06-2003 14:13
The basic primitives are:
Box, Prism, Cylinder, Sphere, Torus, and Tube.
These basic primitives can be molded into other shapes by using the hollow, cut, twist, top size, top shear, and dimple. Only some of the moldings can be applied to each of the primitive types.
There is a small selection of 'pre-molded' primitives in the create palette to give you pyramids, tetrahedrons, hemicylinders, cones, hemicones, and hemispheres.
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Ingie Bach
Registered User
Join date: 17 Dec 2002
Posts: 254
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01-06-2003 15:40
Dimple? What does dimple do? Gonna have to try that one out! LOL, thanks, Ingrid
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I love modeling in Blender, if you want to check out a fantastic package for modeling and game developement (great for Architectural Walkthroughs), go to my site: http://www.ingiebee.com
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