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Vanishing/reappearing alpha textures on objects

Mij Palmer
Registered User
Join date: 3 Jan 2007
Posts: 29
05-07-2007 21:52
I take a cube, hollow it out (95%) and cut paths on both ends so I have a corner of a building and the path cut edges are at right angle so I can touch them with other prims and have a clean seam. I apply the texture with windows (alpha file) inside and outside so you can see through the windows of the cube from the inside and outside of this corner piece.

Here’s what I don't understand. When I fly by some of these textured walls and look at them from an angle they disappear and you can see into the building, but when you get in front of the surface (right angle) the texture surface reappears and the walls appear normal and properly formed.

Does anybody now what this is, what causes it, how to stop it, and what it is called?
Thanks.
Lazink Maeterlinck
Registered User
Join date: 8 Nov 2005
Posts: 332
05-07-2007 23:36
It's a problem with OpenGl from what I understand, it doesn't handle 2 alpha textures very well.
Mij Palmer
Registered User
Join date: 3 Jan 2007
Posts: 29
Thanks.
05-08-2007 06:35
So it appears that I will have to live with it for now?