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Apple May
Apple May Designs
Join date: 6 Oct 2006
Posts: 326
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02-10-2008 18:32
I finally figured out how to get the sphere to a map needed to upload into SL for the sculpty using Wings, but now I've stumbled across the problem of a cube. I desperately need a cube for a design I'm trying but I tried making the cube 32 x 33 and it still is an unsupported mesh size.
I've read that obj2sculptie might work. So has anyone tried this and it worked? I had to mess with wings sooo much to get it to work I really don't want to download something else and it not work lol. So if someone can let me know if it does or does not work I'd appreciate it.
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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02-10-2008 19:37
Hi Apple,
If you're using the Wings convertor then you can't use ZBrush's shapes.
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Apple May
Apple May Designs
Join date: 6 Oct 2006
Posts: 326
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02-11-2008 05:00
From: 2k Suisei Hi Apple,
If you're using the Wings convertor then you can't use ZBrush's shapes.  I know, that's why I'm wondering if obj2scultpy will convert cubes.
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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02-11-2008 05:04
From: Apple May  I know, that's why I'm wondering if obj2scultpy will convert cubes. I tried it once and it failed. But I may have been unlucky. Give it a go why don't ya?!. There's nothing to lose!  Let me know how you get on...
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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02-13-2008 04:58
You could import and bake the map in blender, but you have to be pretty familar with a few different processes not to mention blender itself. A much easier method is to save your Z prim object on a relatively low poly number level just enough to preserve your desired shape. And use AC3D to export as a sculpt map. They have a 14 day fully functioning trial after that it is 80$. I tried it with a number of different primitive shapes and it appears you can import any shape from Z, not all would be easily converted to Sculpties, but cubes were no problem I have no official connection to the company, just impressed by their exporter. http://www.inivis.com/secondlife.html
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