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Carl Temin
Registered User
Join date: 29 Sep 2006
Posts: 39
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07-08-2007 07:12
Hello all
Does anyone know why a sitting avi is booted off a sculpted prim when the sculpt map changes durring a sculpt animation? And, how do we stop it?
Love to all
Carl
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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07-08-2007 11:15
While I haven't fooled with trying to do sculpty animation on a chair, I can almost promise you it just won't work. Pretty much any time you call llSetPrimativeParameters, it unseats the avatar, or at least it used to. Theres no work around, thats its intended behavior... It was initially put in to prevent a crash bug, and LL just left it that way rather than fix the bug, I guess.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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07-08-2007 11:54
You could try having the Av sit on a fully transparent prim, instead of the sculpted prim. Just position the transparent prim correctly to make it seem as if the Av is sitting on the sculptie.
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Carl Temin
Registered User
Join date: 29 Sep 2006
Posts: 39
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Linked set
07-09-2007 02:29
Hello all
It is a linked set for an aircraft that i am using so they all have to be linked. In fact the avi sits on a lil cube and not the sculpted prim, but of course they have to be linked to fly.
I wonder if there is a way of changing the scuplt map another way (not manually) rather than a set parameters call?
Anyone know?
Regards Carl
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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07-09-2007 04:13
The llSetPrimitiveParams is not necessarily what is booting the AV off...it's what you're doing with it. If it did boot someone off everytime no matter what, warpPos would not work  I would assume that when you change the sculpt, the game has to recalculate the mass of the object, and anytime the mass of a prim changes or goes through a change that may affect the mass, any AV sitting on it gets kicked off.
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Hypatia Callisto
metadea
Join date: 8 Feb 2006
Posts: 793
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07-09-2007 05:14
the only way I really know to get around it is to make the object an attachment. Unsure how you'd get it to fly then... but currently we can't animate sculpts without unseating the avatar.
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... perhaps simplicity is complicated to grasp.
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