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Acceptable size for megaprims

Taimaru Hak
Registered User
Join date: 12 May 2008
Posts: 49
07-16-2008 06:00
Hello,

What is generally an acceptable size for a megaprim rezzed for a workspace in the sky, as I have heard that you can make a sim unstable with really large megaprims? What should the maximum be?

BTW, when I say acceptable I realise it HAS to fit over your parcel of land without overlapping onto your neighbours but for my purpose I am talking about on an Openspace I own.

Thanks.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-16-2008 07:31
If it's your own OpenSpace sim, and no one else is in it, I would think it won't matter much, as long as the megaprim is less than 256 x 256. Personally, I won't rez a mega that is more than 100 x 100 x 100 in size, and I generally avoid using them, even though I helped to create hundreds of different-sized ones just recently. For me, the blot they make on the mini-map and some other issues just are not worth the prim savings. I normally only use them if there is no other rational way to make a shape, such as when I need a huge dome or arch.

I set up a sandbox sim for a client, using three pairs of 50 x 50 x 0.5 megaprims, to make a 50 x 100 platform at three diferent heights. Used two rather than a single larger one because I wanted more texture detail than I could get with a 50 x 100. (It's textured to look like a football field.) They seem to like the setup pretty well.

But usually, if I am building in the sky, I have seldom had a reason to use a platform any larger than 30 x 30, and I just use 9 regular prims for that.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
07-16-2008 12:19
If there are no sims adjacent, there really is no limit. The problems with lag caused by prims overlapping the border is when the two sims have to keep exchanging data about the prim they share. I know of sims that have 2000x2000 prims rezzed, and even one with a 6000x6000 prim they use as an artificial planet below their space station. No ill effects from this.

But I'll state again for clarity, these are sims with *no* adjacent sims. :)
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