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Linked object chains

Casanova Sleestak
Too Much Coffeemancer
Join date: 28 Mar 2006
Posts: 11
04-23-2006 11:42
I'm sure this question has already been addressed somewhere, but I haven't found it yet.

Is there a technique for linking door piviots to another object (or group of objects,,say, as in all the static objects that make up "my house";) in such a way that the attaced rotation script will still open the door when you click on it?

Thanks for your time

-Z-
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
04-23-2006 18:20
Not without uneeded complexity (each pivot, as well as the door, will need a script that rotates the single prim).

On the otherhand, you could throw out the pivot prims altogether. Make your door from a cube which you've cut in half (begin cut 0.125, end cut 0.675 I think.) That puts the prim's axis/centerpoint on the edge of the prim. Now, when you rotate the door prim, it'll rotate around that axis/centerpoint.

Now, your door should function when linked (as long as it isn't the root prim).
Casanova Sleestak
Too Much Coffeemancer
Join date: 28 Mar 2006
Posts: 11
04-28-2006 21:59
Ya know, sometimes I really like the way SL tweeks the noodle... sometimes.

So actually, I'd want a quarter cube, not a half (quarter pivots on a corner, half pivots in the middle of a side)

Then attach a regular ol door script to the quarter cube (like I would attach it to the "hinge object" in a linked (door+pivot) door?

Thanks for your time,, let's see what happens.

-Z-
Casanova Sleestak
Too Much Coffeemancer
Join date: 28 Mar 2006
Posts: 11
04-30-2006 01:19
Hot Damn Tamale!!! Works like a champ!

Thx again
-Z-