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Allison Andric
Registered User
Join date: 28 Sep 2005
Posts: 30
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11-22-2005 21:03
before the latest patch i was able to smash prims flay to make transparent sprites, not it will only let the box go to .010 and that isn't flat, so when i texture bloth sides of the object, i have a space in the middle of each side, though objects that I already made are still flat, and didn't update to the new restrictions... what's up?
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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11-22-2005 21:07
It has never been possible (at least since 1.6, when I arrived) to make a prim dimension smaller than 0.01m. I think this is a physics engine restriction - objects of zero thickness are bad. I don't know what you have from previous versions, but it can't be a completely flat object.
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Allison Andric
Registered User
Join date: 28 Sep 2005
Posts: 30
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11-22-2005 21:08
you want screenshots? I was able to make them up until this latest patch, it's how alot of people make pendents on necklaces
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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11-22-2005 21:10
Sure, I'd love to see them.
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-Seifert Surface 2G!tGLf 2nLt9cG
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-22-2005 21:11
From: Allison Andric before the latest patch i was able to smash prims flay to make transparent sprites, not it will only let the box go to .010 and that isn't flat, so when i texture bloth sides of the object, i have a space in the middle of each side, though objects that I already made are still flat, and didn't update to the new restrictions... what's up? Heya Allison! W00t your 1st post on the SL Forums too. What Seifert said, and in addition, you can give an illusion of "flatness" by using a completely alpha (transparent, invisible) texture on the sides. There haven't been any recent changes to prim dimensionality. There are thingamaroos you can do using prim parameters to make them flatter than the specified "0.010". For example, rez a plywood cube. Then, input the following: X = 1.000 Y = 0.010 Z = 1.000 Cut Begin and End E = 0.01 Looks pretty flat, huh? Dimpling spheres and changing params for other prims have similar effects... and yes this applies to pendants etc. too.
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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11-22-2005 21:20
From: Torley Torgeson X = 1.000 Y = 0.010 Z = 1.000 Cut Begin and End E = 0.01 Oh yeah that'll get it pretty flat... hmm... not so sure about the physics explanation any more. At it's widest that would be something like 0.001, which is pretty slim.
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-Seifert Surface 2G!tGLf 2nLt9cG
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-22-2005 21:26
From: Seifert Surface Oh yeah that'll get it pretty flat... hmm... not so sure about the physics explanation any more. At it's widest that would be something like 0.001, which is pretty slim. I think there's still a bounding box limit of 0.010, but it looks thinner.
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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11-22-2005 21:32
From: Torley Torgeson I think there's still a bounding box limit of 0.010, but it looks thinner. Those sneaky Lindens...
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-Seifert Surface 2G!tGLf 2nLt9cG
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