I wrote this (with ”some” help by my GF

and putted it in a note card in my GNU projects... as a suggestion how to MAKE it... easier..
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Even after a year as builder in SL I am still far from perfect, or a master … but I have a few hints to share, that might help you with your own efforts in building, no matter what you build or create.
First, get your numbers right!
It is easy to position and shape most prims with the mouse. Of course you can do this. I still suggest to look at the numbers defining the shape in the EDIT dialog box. Position the prim at coordinates with “nice numbers” like 210.00, 45.00 or 52.00. Don’t use “crude” numbers like 21.425, 45.147 or 51.253.
The same goes for sizing: Make the dimensions of your prims something like 0.2, 0.25, 0.4, 0.5, 1.0. 2.0 etc. Believe me, it will make the job much easier in the long run. And if you want to change position or dimensions, why not change the numbers directly in the edit-dialog? Yes, the mouse is convenient to use but it can lead to little errors and crude numbers fast.
If you want to use the mouse, please use the grid! It is easy: whenever you drag an object or its edges, moving or resizing it, mover the mouse over the white gridlines which appear to the sides of the object. This makes sure, that position and dimensions stay “nice”.
Plan ahead!
I often sketch (No I CAN’T draw!) the things I will build/designed on paper first. Creating objects in Second Life is nice but sometimes it makes sense to do a little planning – not for everyone. I know of designers, who start from scratch in SL. Just try out which style of work suits you best.
Some plan on paper makes it easier, to “get the number right”, btw. If you have an object build from many different prims, these prims have different dimensions usually, height, width, thickness. All have to fit together (NUMBERS again). It is hard to remember all those numbers. Writing them down besides a scribble of the object can make (second) life so much easier.
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Good Luck!
/Tina - EXAKT bad with math and spelling *sob* - BUT EXAKT at building.