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Help with Waterfalls

Shifting Dreamscape
Always questioning ...
Join date: 12 Dec 2007
Posts: 266
07-02-2008 17:48
Hi

I have looked through the forum, but most of the posts around this are older and I think I'm a bit dense. I would like to build a couple of waterfalls on my land and need help. I know there are scripts and textures in the Library, but for the life of me cannot figure out how to do it. Is there anyone that could either give me a dummies guide to waterfall building, direct me to some training, or even come build one with me showing me how to do so? I would be happy to pay for the 'class' if needed.

Thanks in advance!

Shifting Dreamscape
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-02-2008 18:01
The real basics:

You make the waterfalls of prims, of course. Sections of toruses work pretty nicely, like about 1/4 of a torus, hollowed and profile cut so you have a flat, rounded 'scoop' shape. Texture the edges as a 100% alpha texture, or they will show. Layer a couple of these, using the textures in the library. Dense opaque or mostly opaque nbackground layer, and then one otr two of the less dense layers on top of that. Use the AnimSmooth script to animate the textures. The ones closer to the outer surface should move a little faster than the back layers, to give an illusion of depth and actual flow changes.

Now copy this several times, and distort the shapes. Arrange as your cascades of water, with rocks interspersed.

Use the particle scripts (in a water panel or in a rock) to add some efects like water spray at the base of various cascades, or where acascade changes direction from hitting a rock.

Personally, I like making my parts so they also look good from behind. That way, if I want to make a cave behind the falls, or a walk that goes under and behind the cascade, I am ready to do so.

Have fun!
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-02-2008 19:14
One tip/public service announcement/small rant. Please don't make your waterfalls blue.

Blue waterfall textures are a classic mistake most people make (probably because the default water textures in the library are blue). They make for very unrealistic "SL water", which no matter how commonly accepted, really looks quite terrible.

For much greater realism, keep your waterfall textures very pale, even white. It looks much better.

In RL, oceans and lakes often do tend to look blue. But when a river flows over a cliff to become a waterfall, it gets churned, broken into droplets, mixed with air, and becomes a frothy white.

And the change doesn't stop with just color. Another big mistake a lot of people make is they make their waterfalls way too smooth. They end up looking like vertical rivers, not at all like actual waterfalls. In RL, falling water is never smooth (except when coming from man-made fountains and faucets, which are "tuned" to make the water behave in very unnatural ways).

Standing or flowing water is one contiguous body, but falling water is not. It's rough and billowy, since it's made of millions of individual drops. So don't expect to be able to use the same kind of texture for a a waterfall that you use for pools and rivers, and have it look realistic. Good waterfalls require their own separate textures.

For an example of what I'm talking about, there's this quaint little waterfall located about 20 minutes from my RL house. Here are a few pictures:





Oh, did I say it was quaint and little? Whoops. :D

OK, here's one that actually is. This one actually is about five minutes from where I used to live. (Waterfalls are stalking me, I swear. Every place I go, there they are.)



In each picture you can see pretty much the same pattern. Regardless of size, all waterfalls exhibit the same behavior. The water is its normal color while it's horizontal (blue if it's very deep and open to the sky, like the Niagara River in the first two pics, or black if surrounded by black rock like at Buttermilk Creek in the third image), but as soon as it rounds the corner to start falling vertically, it always turns white.



If it's not too much to ask, I'd like to take this opportunity to declare war on blue waterfalls in SL. It's high time we improved this long-standing, grid-wide eyesore. If you have a blue waterfall, desaturate its textures to turn it white. If your neighbor has one, tell him you're going to turn your place into a loudnoxious, lagtastic, disgustingly gaudy, ad farm if he doesn't fix it. Those blue waterfalls have got to go!

End of rant. :)
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
My droplets look lame
07-02-2008 19:23
Followup droplets question: I would like to make a nice little spray of discreet droplets for when a waterfall hits a rock. I've tried using particle sprays (good for a fine spray, but I haven't been able to make discreet drop textures look well), and I've tried using a regular animated texture that is basically sparse dots, but when I animate it, I can either see the pattern or it just looks like moving spots. not water.

Suggestions?
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
07-03-2008 07:28
My pet peeve is water falls with sharp edged rocks. Water wears rock down.
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gonkerplumb Flanagan
Landscape Designer
Join date: 6 Feb 2007
Posts: 20
waterfall creation as nature intended
07-08-2008 00:38
I am an inworld landscape designer and i specialise in natural waterfalls and fountains. I am able and happy to assist you in creating your very own unique design. Theres NO catch or charges involved, im just happy to help.

My pet hates are also bright blue and/or gelatous water which slumps down cliffs.

Anyway drop me and IM and I can help you out.
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