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Minh Ahn
Registered User
Join date: 20 Jan 2007
Posts: 12
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12-18-2007 12:05
I have been making sculpties fine for a while now. All the sudden I get sculpt textures that result in hollow prims. It looks as if the place where the sculptie used to be completed is no longer completed and the seam no longer joins up on the side. Have included some pictures. Any thoughts on what is problem? OH...I made these sculpt maps in Blender. One is a fairly complex sculpty the other a simple cube.
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Aztral Aeon
Registered User
Join date: 22 Dec 2007
Posts: 34
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01-13-2008 03:38
Normals are flipped?
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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01-13-2008 04:56
Looks like the UV map rotation is wrong. On UV image window select all points then press R90<enter> to rotate 90 degrees.
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Rusalka Writer
Registered User
Join date: 12 Jun 2007
Posts: 314
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01-13-2008 07:54
Open the sculpt map in a graphics program (I just use Preview on a Mac) and flip the horizontal. Then re-upload.
Do this enough and you'll be able to look at a bunch of sculpt maps for similar sculpties and tell which ones are inside-out. It has to do with the direction of the rainbow colors, left to right or right to left.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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01-13-2008 18:39
fo fun, keep both copies, layer the inside out one on a separate prim over the normal one, set the alpha on the outside one down to about 50% with a solid color, and you get cell shading effect (aura) around your correct one... looks nice
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