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Prana Cale
Registered User
Join date: 8 Aug 2007
Posts: 6
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08-26-2007 10:48
Hello I try to build and I have problems with DISAPPEARING prims. When I change viewpoint they are invisible - changing textures cause this effect or make it disappear... lower prim cover upper prim. Currently it make me angry... Here how it looks:  - This one is ok  - and 5 desgreee changed viewpoing... BUG Builds looks ok as long as the are wooden. This bug make it very hard to make something useful... Weird, if i drop new build everything is fine, it takes 2-4minute till they start to crew up...
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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08-26-2007 11:07
My best guess is that marble texture is 32-bit/alpha... Prana, if trying different textures makes the problem go away, that is probably it. I think you can fix it by saving the texture to your hard drive, opening it in a paint program, and saving it as an image with 24-bit colors, then re-uploading. Anyone else have suggestions?
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Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
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The infamous alpha glitch.
08-26-2007 11:22
You must be witnessing that funny thing that happens to textures that have an alpha channel, as well as any surfaces of a prim with Transparency settings above 0. The OpenGL rendering can go glitchy and mess up which surface goes on top of which.
The alpha channel is only necessary with textures that can be seen through at certain points, yet I've occasionally seen some textures that clearly have an alpha channel despite not needing one. "Builds look OK as long as they are wooden", which is true because the aforementioned wooden texture has no such channel.
So if you want to fix this, I believe you'll simply have to find/make a marble texture without an alpha channel (by the way, that means having the 3 channels for Red, Green, and Blue, but not the 4th for Alpha). Most such textures really shouldn't have one, yet I've encountered at least one myself that did.
EDIT: Day Oh got it. Like Day said, 24-bit, not 32-bit.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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08-26-2007 12:47
A lot of the freebie marble texture packs have items with alpha channels in them. Don't know why they put them in there. Right click the object and hit ctrl/alt/shift T and it will show all the texture info
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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08-26-2007 12:54
Yup, the alpha sorting glitch. See the transparency guide at the top of the texturing forum for more information on it. It happens in every OpenGL application there is, from video games to professional 3D modeling programs. The only reason you don't generally see it in games is because game artists are aware of it and they make sure to build around the problem. As an SL artist, you need to do the same thing. Learn how it works, what causes it, and how to avoid it.
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