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Would you Join a Private Sandbox Club?

Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
12-23-2006 06:39
I'm terraforming and zoning a new island. (Woo Hoo! Thank you, Lindens! :D )

I'm thinking about setting aside a LARGE area for a 'Private Sandbox'.
It would be Flat, with a builders grid already in place, and aligned to the SL grid, for accuracy and ease of build.

Access would be restricted strictly to members of the group.
I'm thinking: Strictly No push. No Weapons. No Selling.

1. Would that be useful to folks?
2. My initial thought was 80m by 80m. Is that big enough?
3. Wiped daily?

I know what *I* like and don't like about the available sandboxes, but what do others think works and/or is needed?
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-23-2006 12:59
Problem is with public one's is once a day isn't enough unless people pick up objects after themselves.
There is only one I like because people clean up after themselves. Only time I didn't pick up after myself was when object was so small and I was so new I didn't know how to grab it.
Foo Spark
alias Bathsheba Dorn
Join date: 8 Nov 2006
Posts: 110
12-23-2006 15:09
From: Sterling Whitcroft

I'm thinking about setting aside a LARGE area for a 'Private Sandbox'.
It would be Flat, with a builders grid already in place, and aligned to the SL grid, for accuracy and ease of build.

Access would be restricted strictly to members of the group.
I'm thinking: Strictly No push. No Weapons. No Selling.

1. Would that be useful to folks?
2. My initial thought was 80m by 80m. Is that big enough?
3. Wiped daily?


1. How much would it cost to join, and monthly subscription or flat fee?
2. Fine for me, as I don't build buildings. There'll always be somebody who wants it bigger.
3. Every three hours, for my money. Unless cleaning up after yourself is enforced. If people aren't taking rezzable copies of their builds a lot oftener than than that, they're courting disaster anyway.

My question is, would there be additional rules? If all that's not allowed is push, weapons and selling, it might not be very different from a public sandbox. If I were going to join a sandbox club, I'd want it to have, maybe not rigid regulations, but guidelines taken seriously about things like cleaning up after yourself, caroming around in vehicles, taking up too much prim quota or space, greedy particle sources, annoying sounds, &ct. That's what would really add value to its being private.
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
More...
12-23-2006 16:33
More feedback, please.
Some really good points were made above.
/me makes note to self:
/Add: 'Physical Walls' option to contain runaway vehicles.
/Add: Hourly Alarm to all Avatars in the Box, reminding them to SAVE
/Investigate: PRIM count monitor... (This would be to detect persons who are over-using prims to the detriment of others, NOT to prevent large builds)

This would be on a Private Island. So I'm paying about US$20/month in maintenance cost to the Lindens for a 6400 sq m Sand box area. I'd rather not sell out to another SLal-Mart. If it looks like I can cover 'tier', I'll try the Sandbox. Here's more about what I'm thinking:

1. Access to the Sandbox would be ONLY for members of a Group.

2. Membership in the Group would be a one-time fee. Big enough to deter lookie-loos, but not so big as to crimp anyone's budget.
2a. I'm thinking $1000L. (if it doesn't work out for at least 6 months, I'd do some sort of prorata refund)
2b. Its possible that I'd enforce an age requirement. (as in 'One Month in SL')

3. There'd be a small 'usage fee', to keep down crowding. Entrance would be for serious builders working on projects.
3a. Access would be (at first, at least) $5L / day. Again, mostly to keep out griefers and enforce some discipline.
3b. In addition, I'm trying to work out a way of 'reserving the sandbox'. (Or one of a few smaller, enclosed Skyboxes.) If I can figger it out, I'd rather make the Wipes coincident with a rental period. That is: $1L/hour before autoreturn. (no, I don't know how to script that. and that's why a daily charge would be the first implementation.)

4. Its 'conceivable' that 'Rental' would be exclusive...that is: For the period that you rent the sandbox, it'd be yours and yours alone. (This creates unique problems of its own...especially for scheduling.) But at first, the Ground Level Sandbox would be open to all group members.

5. In any case: While in the sandbox, group members would have full rights. :eek: That means I'd be placing a LOT of trust in everyone, and you in each other. You could ban troublemakers-or each other. You could clean up after yourself, as well as destroy others' builds. (This obviously opens up avenues of abuse.)

Basically, I'm trying to get to an 'old fashioned' sandbox environment. I'm not looking for a job policing it. If it turns out to be just another Griefers paradise, I'll shut it down. But, if there's sincere interest, I'll give it a try.
bbot Dmytryk
Autonomous Device
Join date: 21 Oct 2005
Posts: 12
12-27-2006 23:16
Sounds interesting. I'd join.
Foo Spark
alias Bathsheba Dorn
Join date: 8 Nov 2006
Posts: 110
12-28-2006 00:13
From: Sterling Whitcroft
More feedback, please.
1. Access to the Sandbox would be ONLY for members of a Group.

OK
From: someone

2. Membership in the Group would be a one-time fee. Big enough to deter lookie-loos, but not so big as to crimp anyone's budget.
2a. I'm thinking $1000L. (if it doesn't work out for at least 6 months, I'd do some sort of prorata refund)

Ow....OK.
From: someone

2b. Its possible that I'd enforce an age requirement. (as in 'One Month in SL')

I like it.
From: someone

3. There'd be a small 'usage fee', to keep down crowding. Entrance would be for serious builders working on projects.
3a. Access would be (at first, at least) $5L / day. Again, mostly to keep out griefers and enforce some discipline.

That's all right...just so as it's per day and not per login.

From: someone

4. Its 'conceivable' that 'Rental' would be exclusive...that is: For the period that you rent the sandbox, it'd be yours and yours alone. (This creates unique problems of its own...especially for scheduling.)

This wouldn't be useful to me. In fact, it would be a serious problem for me if it were implemented in any way I can imagine. I log in when I'm able, and it's not on the table for me to rearrange RL to be in world at fixed times.

If there's any possibility that this would ever happen, I lose all interest in the project. I would be very sorry if I bought a membership and this were put in place later.

From: someone

5. In any case: While in the sandbox, group members would have full rights. :eek: That means I'd be placing a LOT of trust in everyone, and you in each other. You could ban troublemakers-or each other. You could clean up after yourself, as well as destroy others' builds. (This obviously opens up avenues of abuse.)


You'd better also make a rule that you can get rid of anyone for any reason, no questions asked or answered. :-} I think it could work, but have to pick the members carefully.
Janka Werribee
Scripter Wannabe
Join date: 28 Oct 2006
Posts: 64
12-28-2006 05:36
Sounds interesting to me.
Marcus Moreau
frand
Join date: 25 Dec 2004
Posts: 602
12-28-2006 05:42
I guess if people want a dedicated sandbox that is only for people who pay, this would work. But I can tell you that there are a plethora of public sandboxes around the grid (mainland or private islands) that do the same thing but open to the public. They are not as widely known so they don't typically have the griefing problems. It's not as "guaranteed" as your plan, but they do the trick mostly. And they are free. I cannot think of any reason why I personally would join this.

</2cents>

MM
_____________________
Marcus Moreau

Disenfranchised island owner...

"This statement is false."
User #121869 or something close
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
Clarification and a Question
12-28-2006 07:40
To Clarify #4 on 'exclusivity':

A typical sandbox allows any number of folks to show up and build, simultaneously. OTOH, its possible to set it up so if you pay $5L/day, the box is yours and yours alone for the day. Does anyone care? Is that useful?
Do you want friends, clients, co-workers to be able to come visit with you while you're building?

And, "Yes", the 'per day' would allow in and outs.

QUESTION:
Has anyone seen a good solution for a Portable Skybox? WHERE OBJECTS DROPPED and REZZED are automatically linked to the box? ---I'm sure you can see where I'm going...if you could REZ the portable skybox, do a build, touch a button and have the whole box pack itself up and put itself away in inventory---how cool would that be?

--I'll ask the question in the Scripts Forum, too. But if anyone can point me toward a solution, I'd appreciate the help :)
Foo Spark
alias Bathsheba Dorn
Join date: 8 Nov 2006
Posts: 110
12-28-2006 15:45
From: Sterling Whitcroft

Do you want friends, clients, co-workers to be able to come visit with you while you're building?

For me one purpose of this would be to get away from them. Even more, I don't want everyone in the sandbox to have their posse standing around chatting and trying on clothes...it'd be Lag City.

From: someone
if you could REZ the portable skybox, do a build, touch a button and have the whole box pack itself up and put itself away in inventory---how cool would that be?

Not cool at all, actually. If I'm building a linkset -- and I don't build many things that are one prim -- I don't want it linking itself to something else. Objects are oriented on their root prim, and if that's suddenly someplace else, everything's wrong. Vehicles particularly: I can't test a car with a skybox attached to it. Plus almost all scripted objects have scripts in their root prim, and it's a pain to get at them if the root prim suddenly isn't.

Not to mention that a lot of my stuff uses link numbers, which get shuffled if anything is added to or removed from the linkset. If anything extraneous is linked to such an object, I can't just detach it and walk away, it's broken and will be time-consuming to fix.

Sorry to be a naysayer, but there's a reason I don't work this way at home.
;)
Wildthrust Mathilde
Registered User
Join date: 22 Nov 2006
Posts: 49
12-28-2006 16:29
Well as for why would someone pay vs using those other little known sandboxs, I would say because there little known and thus people don't have a choice. If everyone started using them because they found them and that they were free, your benifits in knowing about them now would be lost. With a pay type solution you have stricter control, but still availble to anyone who is serius.

Personaly I agree with the 1K part being and ouch, but also agree with it being ok. The 5L a day is also fine. The 1L an hour for autoreturn though ehh, first off you would prob make more with the 1L an hour then the 5L a day. Infact you might make more then the 5L a day AND the 1000L up front. But personaly I would hate to have to constantly worry about "paying the parking meter" or trying to estimate how much time I would need in hours.

What you could do with the autoreturn is make it 5$ for 1 day (24hours) and just not let people "buy ahead", but only be able to pay for the next 24 hours like a few hours after the first payment, to anytime past that.

The only other thing I could think of is devide the land in half. Make one half members only, 1K to join and thats it with a fixed 24 hour autoreturn, then devide the other half into smaller lots and let people rent them, 1K to be a member, then xL per x amount of time.

That or just charge a flat out monthly rate per person to be a member and get full use, and make autoreturn something more like 1 week realative to the object's creation.

BTW, once you do hammer it down, IM me the info :) The public lot I use doesn't have many griefers, but it does have other builders that don't understand the concept of a locked door :/ and has a 12 hour fixed autoreturn which isn't always enough time for me