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Zinn Yue
Registered User
Join date: 13 Dec 2006
Posts: 13
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12-16-2007 02:11
For some reason, some of the sculpties that I am uploading into SL seem to be, for lack of a better term, partially transparent.. Like you can see thru one side and see the other side, but it's not solid like a normal prim.
Anyone know what I am doing wrong? I'm absolutely stumped!
Thank you.
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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12-16-2007 02:55
Try flipping the sculpty map horizontally in your paint program and then upload.
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Winter Phoenix
Voyager of Experiences
Join date: 15 Nov 2004
Posts: 683
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only happens with one not the other
12-16-2007 16:08
I use the freebie sculptie lathe type programs. One does the weird thang your talking about, the other does not. I'll try the flipping trick.
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~GIVEN FREE REIGN THE SYSTEM WILL TELL YOU, WHAT TO DO, WHEN AND HOW TO DO IT, WHAT YOU CAN READ, VIEW, OR LISTEN TO, WHAT YOU CAN SAY, WHAT YOU CAN DO WITH YOUR OWN BODY, AND SUCK ALL YOUR MONEY OUT OF YOUR POCKET WHILE IT DOES THIS! QUESTION AUTHORITY!~ W.P
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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12-16-2007 17:25
Some time after sculpties were released, SL changed the orientation for the way the maps were "read". Sculpties made with utilities or exporters designed for the original orientation now appear inside out. It could be that the program you are using is designed for the previous orientation.
Note you can get a nice effect, called cell shading, by putting together an inside-out sculptie and a solid sculptie. Make the inside-out one a bit bigger than the other and center it around the other one and make it a different color.
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
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12-16-2007 18:23
i seemed to have this effect with a few of my sculpts as well, but seemed to be more of a texture issue rather than the sculpt itself. i figured it was something to do with invisible alpha channels in the texture i was trying to apply to the sculpt makeing it look like one side of the prim was missing. some textures do it and others do not
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---------------------------------------------- So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. 
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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12-16-2007 19:03
Yeah, non-convex sculpties with a 32-bit texture applied can end up with farther polys drawn on top of nearer polys, similar to how inner surfaces of hollow prims used to sometimes be drawn on top of the outer surfaces, before an optimization several months back disallowed that.
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Heidi Hinkle
Registered User
Join date: 20 Jun 2006
Posts: 8
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12-16-2007 20:57
This has been bothering me all day! After I updated Zbrush from 3.0 to 3.1 ALL my sculpties looks hollowed/invisible with no matter what texture. And my old Zbrush 2 does the same thing.  But with Zbrush 3 everything was fine. But this shouldn't happen when i upgrade, right? Also, alot of times, specially when i use the SL female model as a subtool, the sculptie looks fine in AC3D/Maya but comes out black. Eventhough i only export the sculptie/delete the subtool. I export from Zbrush -> Maya/ACD3 -> Sculptie. http://img252.imageshack.us/img252/397/sculptinvisiblewx5.jpgEDIT: flipping the bmp texture horizontally worked!  but now i have to do this everytime i upload a sculptie. The black sculptmaps are still ocurring though. :|
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