I built a bridge to link two sim i own and when walking trought the bridge the people fall down right when cross the sim. I please, ask if somebody could help me, what i have to do to fix it. Is it possible?
Many thanks
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Bridge across sim |
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DFox Spitteler
Registered User
Join date: 20 Jun 2007
Posts: 1
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06-10-2008 11:10
I built a bridge to link two sim i own and when walking trought the bridge the people fall down right when cross the sim. I please, ask if somebody could help me, what i have to do to fix it. Is it possible?
Many thanks |
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Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
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06-10-2008 11:16
Hi DFox,
You have to overlap prims, each with it's center in one of the sims, so when you cross, and the prim beneath you gives way, there is already another one from the next sim waiting to catch you. You can build the bridge to look any way you want, and just make the trick prims invisible if that works better. To see an example, look at the prims that make up the highway bridge between the sims Liome and Clonmel. You can walk or drive either direction, and the prims "catch" you. |
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Grace Loudon
Registered Know-it-All
Join date: 16 Dec 2005
Posts: 99
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06-10-2008 11:19
Double primming can sometimes be unreliable...I do a lot of bridge linking for sims. The best way to avoid the "doomed fall of death" is to keep solid land under the section where the sims connect. Or, if possible, give the illusion of the sims connecting with the a bridge but keep the actual bridge on just one sim. I have a huge one on my sim Rivet Town with which I have done the latter.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-10-2008 11:22
Answered in detail in this thread:
/8/86/247749/1.html And it isn't unreliable if you do it right. The bridge at Sunrise Hopes is as solid as any you could ask for, and is a good 30 M above the sea floor where it crosses the sim boundary. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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