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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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05-20-2008 15:28
Good lord, not ANOTHER Zbrush question! (the memory of paying for it last week is fading, and now I'm just having fun with it  ) Sooooo......I'm doing the animated sculpty thing with a horse. Now, it would be best if I didn't have to change the size and position of the sculpt, as that makes it difficult to resize it (the legs just pop back into their old sizes and positions on the llSetPrimitiveParam calls, and the math to make the script automatically fix that hurts my brain) So, really, I want the various sculpts to stay the same size, but some are (the ones I didn't manipulate much), and some aren't (for example, a raised bent leg ended up much smaller than the straighter legs). Anyway, I think there was some discussion earlier about how to fix that in Blender, but can it be done in Zbrush? (or fixed in Wings3D, which is the other program I'm familiar with)
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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05-21-2008 03:19
Hey, All the converters I'm aware of will reorientate and rescale the vertices of your object. This has to be done in order to maximize the quality of the sculptmap. It's a good thing! ...usually 
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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05-21-2008 09:06
Thanks you, as always, 2K. I was afraid it was something like that.
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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05-21-2008 12:08
Okay, I'm gonna to add an option to my new converter that will allow us to make sculpties with an offset axis. Not only will it be good for making animated sculpties, I think it'll great for making things like limbs that can rotate at the joints. For example, an arm with its axis at the shoulder point.
I'll upload it later!
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