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Matching Textures to Walls

El3GANT Cabaret
Registered User
Join date: 21 Nov 2006
Posts: 4
12-13-2006 07:59
Can someone help me out with matching textures (1024x1024) to walls.

For example, if I'm creating a custom texture that includes transparent windows and siding (exterior) and wall paper (interior).. How do I match this perfectly. Should I make a 1024 x 1024 for a 10m x 10m piece and a at 1024x512 for a 10m x 5m?

Just wondering what y'alls thoughts are on this. I'm creating my first home. I'm also using fireworks MX.

Thanks all
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
12-13-2006 09:06
In a word, TILING. I recommend that you create or modify your textures so you can lay them out in a grid and you don't see ugly seams. I'm not familiar with the paint software you are using but in photoshop i find the rubber stamp tool to be perfect for the job. I copy small areas from the left edge to the right edge so that where these edges will meet have similar hues and patterns. The same for top and bottom. Then when you have your textures uploaded and you are building you can play around with the options in the texture tab for repeats per face and offset to get the best results.
Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
12-13-2006 09:28
From: El3GANT Cabaret
Can someone help me out with matching textures (1024x1024) to walls.

For example, if I'm creating a custom texture that includes transparent windows and siding (exterior) and wall paper (interior).. How do I match this perfectly. Should I make a 1024 x 1024 for a 10m x 10m piece and a at 1024x512 for a 10m x 5m?

Just wondering what y'alls thoughts are on this. I'm creating my first home. I'm also using fireworks MX.

Thanks all
1024x1024 is too big a texture for a 10m square piece, but other than that you have the right idea.

You need to establish a relationship between the size of the texture and the size of the prim. What I do is make a grid texture of 512 by 512 that has markings as if it is a 10x10 metre square. I build the house in prims first and then create a texture using the grid square (or multiples of it) as a background layer. This allows me to "work to scale" sort of. The finished texture can then be squished or stretched to one of the sizes that SL allows like 512x512 or 128x256 or 256x512 etc. and uploaded.

Two caveats:

1 - SL "doesn't understand 3's" so all your sections and pieces must be halves, quarters, eighths etc. (don't ever try to do thirds of anything)

2 - SL will automatically reduce all offsets or repeats down to no more than two decimals of precision so any complicated use of textures over more than a couple of prims won't work right, ever.

A good rule of thumb is that if the wall has to be made out of more than just a couple of prims, you should use multiple small textures because one big one will never fit properly on the wall.
El3GANT Cabaret
Registered User
Join date: 21 Nov 2006
Posts: 4
thanks!
12-13-2006 10:03
I appreciate your replay and the texture-grid technique!

I think taking on far too much but I'll try.

haha
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
12-13-2006 11:42
From: Sylvia Trilling
In a word, TILING. I recommend that you create or modify your textures so you can lay them out in a grid and you don't see ugly seams.

Do you know about the Offset filter? If so then nevermind, but if not then that is the easiest way of matching up the seams.
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