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Trixibelle Dufaux
Registered User
Join date: 8 Dec 2007
Posts: 19
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01-15-2008 06:28
I made a sculptie that took a long while on.... only to find out the mesh was unsupported. Silly me. So, because i'm lazy and would like to avoid creating the whole thing again is there any way you can change from whatever number of sections and slices I have now (I don't know), to say, 32 x 31 quad? Or once you have built it is it unchangeable?
Ideally I'd like to be able to work on a 16 x 15 sphere, sculpt it, then "smooth" it down to 32 x 31. Just wondering if this is possible also. I've used the smoothing tool with my already unsupported mesh size and it smoothes it to another unsupported mesh size. I have no control over how many sections and slices it smoothes down to.
Long story short is SPECIFIC smoothing possible? Or will I have to sculpt my object all over again?
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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01-15-2008 08:26
Trixibelle, I'm afraid there isn't any easy way to export your model as a sculpty now. I think you might be able to do it by exporting it as an .obj file and manipulating that in Blender. But that's a whole new tool and most people find Blender to be pretty intimidating. You can't use Wings' smooth command if you want to export the result as a sculpty because Wings doesn't know anything about the constraints that sculpties have. However, there is a way to get a similar result. Export your rough model based on a 16x15 sphere as a 16x16 sculpty bitmap, and then use any 2D image program to rescale it (with interpolation) to 32x32. Then import the 32x32 bitmap back into Wings.
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