Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

ZBrush - HELP! - WHERE is exclude?

Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
12-29-2007 05:10
I am using Zbrush 3 recently. I really like it. I already created the sculpted Mesh and tested it in game. All good but...

The problem is I can not find something more such as click on face of a sculpted mesh and do something like Maya, 3dsmax or other program does. I am searching to find something on such strange interface of zbrush 3.. I can't find at all!

Please do NOT give me the url about how to build monster-ass face tutorial or manuels. They are for men.

Just explain direct to me. In game or post right here, kay? :P

Anyone of you can explain to me HOW to bevel or exclude this sculpted prim? That's all I ever want to know. Just write few steps.


Thanks
_____________________
Boudoir - My store: furniture, Vases, pillows, etc...
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
12-29-2007 06:39
Hiya Xia,

You can't use those types of functions for sculpty objects because they produce the wrong type of mesh. Sculpties have a very simple mesh.
Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
12-29-2007 08:26
From: 2k Suisei
Hiya Xia,

You can't use those types of functions for sculpty objects because they produce the wrong type of mesh. Sculpties have a very simple mesh.



Darling, you do not understand my question. I created couple of sculpted before, as well as upload them to secondlife.. (I used maya, 3dsmax and others).

I only want to experience with Zbrush to see if it is much cooler than other 3d programs. I downloaded a sphere then transformed it. Done, very cool but I want to push some of the face of a sculpted mesh inside or pull this or move around as transform option. That's it. The problem is I can't find a 'select' on face or verticle sculpted mesh to move around or transform it or to bend. Not whole sculpted mesh... JUST one or more face(s) on a sculpted mesh. SELECTION! WHERE? So then I can able to exclude it or whatever.
_____________________
Boudoir - My store: furniture, Vases, pillows, etc...
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
12-29-2007 09:15
Okay, I think I'm understanding you now.

ZBrush isn't a low poly modeler and so it doesn't really have polygon or vertex selection tools like Maya or Max. Instead Zbrush uses clumsy masks. You can paint a mask by holding down the Ctrl key. The masking options are on the panel to the right.


Btw - there's an awesome tutorial showing you how to make a monster-ass head over here:

http://www.southerngfx.co.uk/general/tutorials/efx/efx.htm
Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
12-29-2007 13:12
ahh yes

And you found a VERYYYYYY GOOD monster-ass very short tutorial which is not long one to read. I download the bookmark (url page). I read it whole. Love it! So there has an answers there. I'm glad :D

And thanks for the tip about CTRL (mask)


Thank you for the help, your time and your patience!!!


P.S. The answer from my old question is press "ALT" *grin*

Take care,
~xia
<3
_____________________
Boudoir - My store: furniture, Vases, pillows, etc...
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
12-29-2007 13:59
From: Xia Xevious

P.S. The answer from my old question is press "ALT" *grin*


haha. So I still didn't answer your question!.


What you wanted to know was how to push the surface inwards rather than pull it outwards.


Yes, press Alt! :)
Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
12-29-2007 23:03
From: 2k Suisei
haha. So I still didn't answer your question!.


What you wanted to know was how to push the surface inwards rather than pull it outwards.


Yes, press Alt! :)


Haha No worries. But at least you replied and place a good short tutorial! We did good! Now I'm playing with the mask. I'm sure it will turning out great!

Million thanks once again!
_____________________
Boudoir - My store: furniture, Vases, pillows, etc...