From: Kakashi Okamoto
So do you think it would be a wiser (or even easier, at least in the long-run) decision to rebuild my vehicle so thats its just a couple of sculpties, rather than a couple hundred prims?
Well, here are a few things to consider.
First, if making vehicles is what this is all about, you should know that no physical object in SL can contain more than 31 prims. For vehicles, it's actually 30, since the pilot avatar is considered a prim for physics purposes. So, if you want to talk about "wisdom" in making vehicles, investing a couple hundred prims into a vehicle is extremely "unwise" if you want the vehicle to function.
If all you want it to do is sit still and look pretty, or if you want to make it a faux vehicle by wearing it as an attachment or something, then by all means put as many prims into as your heart desires. If you want it to be physical, 30 prims or less is the hard rule.
Second, physical sculpties can be tricky. The physical shape of a sculpty is always a torus, no matter what its visual shape might look like. If you maximized scale when you built the sculpty, then that torus will be roughly the same size as the sculpty's visual appearance. If you didn't, then the physical size will be fairly unpredictable in relation to the visuals.
So, an entirely sculpted car may or may not behave predictably as a vehicle. Collisions may not happen as you would expect. To make the physics more predictable, you might want to consider encasing your car in transparent regular prims that loosely mimic the apparent shape, and keep the physical size of the sculpties really small.
Third, here's what to think about with all things, vehicles or otherwise, when it comes to deciding if regular prims or sculpties are better. There's a huge balance issue in play between prim counts and poly counts. I'll explain with an example.
For a project I'm currently working on, I need to replicate some RL gadgets in high detail. Sculpted versions of these items are coming out at about 25-30 prims each, and they look great. The regular prim versions I've made for comparison are weighing in at around 100 prims each, and don't look quite as good (although it's close).
At first glance, the sculpties seem like the clear winner, right? Super low prim count, great visuals, what more could you ask for? Well, when you throw graphics performance into the equation, it becomes pretty clear pretty fast that there's actually a LOT more to ask for.
Every sculpted prim is made up of 1922 polygons. Multiply that by 30 for each item, and you're talking almost 58,000. Multiply again by 20 or so gadgets in the room, and that's almost 1.2 million polys! Ouch! Say goodbye to performance for anyone with a low end, or even a mid level, graphics card.
The regular prim versions, on the other hand, even though they require 3-4 times the amount of prims, are only comprised of about 17,000 polygons each. Putting 20 of those in a room will barely make a dent in performance for anyone.
In this case, the regular prims win. Spending a few hundred extra prims is by far the lesser evil than killing people's frame rates.
I'd advise you to make the same considerations when making your car. If it's 200 prims right now, chances are it's somewhere around 35,000 polygons. That's equivalent to about 18 sculpties. If you can sculpt your car with that amount or less, then go for it. If it's gonna take more than that though, then I would say don't do it. Make sense?
Incidentally, for an actual vehicle car, meaning a 30-prim car, you'd be somewhere in the neighborhood of 6000 polygons or so. That's about equal to just 3 sculpties.
From: Fa nyak
Oi, and what I meant with 4 is, I know Maya works really well at getting sculpties in game, but what about 3ds max (9), is it at least as supported?
You can use Max to make sculpties, yes. Don't ask me how though. I'm not a Max user, so I haven't paid much attention to the Max sculpty discussions.
From: Fa nyak
P.S. So sculpties with a script will behave exactly like one prim will?
Depends on your definition of "behave", but generally speaking, yes. A prim is a prim is a prim. Whether or not its surface shape happens to have been sculpted doesn't change the fact that it's still a prim.