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Merv Writer
Registered User
Join date: 5 Apr 2007
Posts: 47
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01-16-2008 02:26
Why is it so hard to rezz objects on a so called "Huge Prim"? I use huge prims because I want to keep the prim count for the building as low as possible so I can have more objects inside the building. I need a lot of normal sized 10x10 prims to cover the land. But when I try to rezz stuff on the huge prim that now will be used as floor, it gives the failed rezzing message, I try again, and again, and again....... finally after several attempts it rezzes. So it does work, eventually. This way it takes a loooooooooooong time (lol) to get all my stuff in. I can rezz a prim, resize it so it is flat on the floor like a rug, rezz all my stuff on there and position it, delete that prim, position the huge prim a little bit higher so my objects are not floating. But why can't one rezz his stuff on a huge prim, but can on a regular prim? I mean I have this problem a long time (since I bought the huge prim pack), but never asked this, I just kept on attempting to rezz stuff. But now I really want to know why. Anyone? Thanks 
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Zog Ozsvar
Corporate flack
Join date: 16 Dec 2006
Posts: 86
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01-16-2008 05:32
No idea why, just that that is the case!
Wont be fxed as mega prims are not suppoted by Linden Labs, they are a bit of a loophole.
Zog
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-16-2008 06:45
Megaprims only exist because someone manipulated a glitch in the building system. The game engine was never designed to work at all with prims larger than 10 M in any dimension. Making a 'rug' to rez on is your best bet. Just scale the thickness down to 0.010, and you'll be hard-presssed to see that the things you rezzed on it are actualy 0.010 M above the megaprim.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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01-16-2008 10:03
could be an issue of the cut on your mega... make sure the cut part faces away from where you walk or rez, if it's cut using a sphere dimple, make sure the dimples are near the 98-100 side
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