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Splitting Max models to create segmented sculpties

Big Pink
Registered User
Join date: 12 Oct 2006
Posts: 12
10-10-2007 23:26
I'm working with models incrementally larger than the 32x32 grid (64hx32s, 96hx32s) so I can deform the surface of the entire model uniformly and then segment the model at 32x32 grid intervals and create a scuplted texture for each.

The problem I encounter is when I attempt to use the SculptGenMax script on the upper segments. I get and "Unable to convert: undefined to type: Integer" script error.

I'm guessing that the cause has to do with the Height Segments on the upper sections of the model being numbered as 33, 34, 35, 36 etc even though the grid is now 32x32. Being unfamiliar with Max, I find that adjusting the parameters to reflect the new segment's actual Height Segments just eliminates the 32 remaining rows.

I imagine there's a simple way to redefine the Height Segments so they number from 1-32, assuming that's the issue, but I haven't found it. Can one of the Max experts confirm this is the likely problem, or point to an easier solution?

Thanks.
Big Pink
Registered User
Join date: 12 Oct 2006
Posts: 12
10-11-2007 10:44
From: Big Pink
I imagine there's a simple way to redefine the Height Segments so they number from 1-32, assuming that's the issue, but I haven't found it.
Perhaps, but I don't know what it is. Until you find out, try creating the separate primatives at the beginning of the process rather than the end. Fit and group the primatives (segments) together and then paint your deformations.

This completely avoids the Height Segments problem. Simply ungroup when you're done painting the deformations, select the primatives individually and create your segmented sculptie maps from there :)
Big Pink
Registered User
Join date: 12 Oct 2006
Posts: 12
10-11-2007 10:44
Hey! Thanks Big.
Big Pink
Registered User
Join date: 12 Oct 2006
Posts: 12
10-11-2007 10:45
You're very welcome. Glad to help.
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
10-11-2007 10:59
You see? Aren't we a helpful crowd?
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