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Little Hailey
Unedited
Join date: 1 Jun 2005
Posts: 209
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07-05-2005 16:34
I've seen a few refferences to people achieving a reflection effect on their items in SL. Today I thought a friend's armband was reflecting, but it was just loading and had that effect while loading. So, is there, and how is it achieved... a way to give the illusion of Reflections?
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Little Hailey
Unedited
Join date: 1 Jun 2005
Posts: 209
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07-05-2005 22:14
Anyone? Any idea? =)
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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07-05-2005 23:48
well there was some one creating the effect by building upside down under the water, but i would try and take a screenshot of what you would want reflected then in a paint program add water effects and flip the image then create an under water backdrop to place the reflection image on. -LW
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Little Hailey
Unedited
Join date: 1 Jun 2005
Posts: 209
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07-05-2005 23:51
Um, don't want a reflection like that...
This -honestly- reflected back prims from SL, it was like a mirror or at least gaze the impression of it.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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07-06-2005 05:53
Yep... that's the only real way to do reflections with the SL engine right now. Not sure what you saw, but chances are it was something similar.
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Little Hailey
Unedited
Join date: 1 Jun 2005
Posts: 209
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07-06-2005 07:44
What I saw was an armband on someone's arm, loading. There was no way it had a special texture to reflect the prims I was wearing.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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07-06-2005 08:30
From: Little Hailey What I saw was an armband on someone's arm, loading. There was no way it had a special texture to reflect the prims I was wearing. It's not unusual for object whose textures have not yet loaded to pick up temporarily the textures of the ground or of other objects around them, or to cause other visual artifacts. Sometimes such artifacts can look like reflections or a whole host of other things. That's not what they are though. It's simply the effect of your computer trying to fill a void with without yet having the required information to do it right. The only ways to simulate reflections in SL currently, are either to paint them on or else to build a reversed (mirrored) copy of whatever objects you want to be reflected and place the copy behind a semi-transparent surface, as was done so beautifully in Chintatown.
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Little Hailey
Unedited
Join date: 1 Jun 2005
Posts: 209
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07-06-2005 20:37
le'sigh Was soooo hopeful...
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