Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

3ds project & conform

Eros Shore
E-therapist
Join date: 29 Jun 2006
Posts: 16
09-01-2008 00:03
Hi, i was wondering if there was some kind informative person out there would guide me on how to best use the projection/conform tools in 3ds Max (or some other function, or even other software) to create a replica of other 3d models I've made in primitives that are compatible with sculpted prims.
I've succeeded with using the conform tool on an organic shapes like a vase but I'm wildly unsuccessful on things with many edges eg. a ladybug or diamond. It seems that neither projection nor conform come close to wrapping correctly to edgy models.
Any help is welcome!
_____________________
Kind Regards
Eros Shore
E-therapy, enrich your life today.
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
09-01-2008 01:22
Hi Eros!,

I think it would be quicker to remake your stuff from scratch. You'll get better results too!

But Chip Midnight has posted a little tutorial about the projection thing in 3DS Max. It should still be in the 'Building Tips' forum in somewhere.

I think the only time a conform tool is useful is when somebody wants to model something like a human head and they can't do it themselves. Some might say that this would be cheating, but whatever... Some people just want a model of a human head, they're not necessarily wanting to be the next Michelangelo!.
Eros Shore
E-therapist
Join date: 29 Jun 2006
Posts: 16
09-01-2008 13:41
Thanks 2K,
I've used Chips awesome tutorial, however I'm having trouble tweaking it as with some objects it gets bazaar results?
Also your tools are awesome!
Regards
Eros Shore
_____________________
Kind Regards
Eros Shore
E-therapy, enrich your life today.