Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Sculpties and bounding box

Coal Porter
Owner CP Motors
Join date: 26 Mar 2008
Posts: 37
08-24-2008 08:07
I'm currently working on a sculpty car. and testing it in world has given me some real problems with how SL puts a bounding box around sculptys. Any advice on how to know how the bounding box will work in world? any programs let you view them? any way to get rid of them even when you are making a vehicle where you cant use phantom? any advice or experience will be appreciated.

Here are some caps of my car so far. it wont let me upload pics at the moment so here are some direct links

http://i284.photobucket.com/albums/ll7/WakakaDoo/capture_24082008_092420.jpg

http://i284.photobucket.com/albums/ll7/WakakaDoo/capture_24082008_092631.jpg

thanks
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
08-24-2008 08:33
Right now there is nothing you can do, rumor has it that someday the collision field for sculpties will accurately reflect their shape, but that day is not today.

To see the bounding box check the box for Stretch (CTRL - SHIFT)
_____________________

http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
Coal Porter
Owner CP Motors
Join date: 26 Mar 2008
Posts: 37
08-24-2008 08:57
Thanks