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rotating but without rotating :))

ivan Supply
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Join date: 30 Nov 2006
Posts: 246
03-28-2007 03:16
hello,
im a bit stuck ... :)

i need one rotating object wich is linked to another static ??

but without stop rotating or rotating both objects ??

please help me or i will go in hospital....im trying everyting wich i know...but without result....if i didnt explain well what i need i will post pic here.....tnx a lot for any answer or idea....
Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
03-28-2007 03:42
Check out the timeless prototype door in the scripting library. It is calibrated to contain the local position and rotation of a linked prim wrt to its parent prim in the open and closed position and moves between them without moving the parent prim. or the rest of the object.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
03-28-2007 04:00
Can't this be done by making one of the prims 'non-physical'?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-28-2007 05:27
From: AWM Mars
Can't this be done by making one of the prims 'non-physical'?

You can't have part of a linked object physical, and part non-physical. The object as a whole will always be one of the other. Think about it. How can forces like gravity and momentum affect half an object, but not the other half?

Anyway, Ivan, the door script is probably a good place to start, but there may be an even simpler solution, depending on what you're making. Do the pieces actually need to be linked? Unless you're talking about a vehicle or something else that needs to travel, the answer is generally no.
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ivan Supply
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Join date: 30 Nov 2006
Posts: 246
03-28-2007 06:12
nope i dont need something wich will go anywhere....it will be static...something like sculpture ....so when someboday rez on ground it will be there...but it must be linked, becouse that person will rez all that "thing" on the ground...
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-28-2007 08:28
It doesn't have to be linked to be rezzed all at once. Try this. Rez two cubes, and select them both at the same time by shift-clicking them. Now right-click, and select "Take" from the pie menu. You'll see that you now have a new object in your inventory. Drag that new object to the ground, and both cubes will appear, still unlinked. Pretty neat, huh?

When you take stuff into inventory, whether its linked or not, it will all come in as a single inventory node, as long as it was all taken at the same time. When extracted from inventory (rezzed), it will be exactly as it was before taken, link status and all.

That having been said, be careful. This method can fail sometimes if you're dealing with a lot of objects and you're experiencing lag and/or packet loss. You can end up losing objects. If you want something more fool-proof, get yourself a packaging system such as Rez Foo, Rez Faux, or Builder's Buddy. I personally use Rez Foo. It works flawlessly every time, even for gigantic builds with hundreds of unlinked objects.
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ivan Supply
llPleaseDoNotCamp();
Join date: 30 Nov 2006
Posts: 246
03-28-2007 12:30
great TIP Chosen Few ... i didnt know that but look logic ...lol...

but there is another problem with that method....if i put that 2 cubes (like one) object in my inv ...and put into another cube (like package) for sell...when someboday buy and rez mine 2 cubes , he must link ( or select) both of them to make right position...right ? in other case he will mess up all what i make...(if i didnt link everything)


and can u tell me please where to find that rez tool about u talikng...and wich prise is if u know?....if u cant or wont talk here about it please im me...tnx...
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-28-2007 13:07
If you (or your customer) are already in build mode when the objects are rezzed, then they'll be selected as soon as they appear. If not, it's easy enough to shift-click them all to select them, or simply to drag a selection box around them. You'll find that most people are pretty well used to doing that sort of thing. After all, it's not always even physically possible to link everything. Many, many objects you see for sale are too big to be linked, like large houses, for example.

What you want to do is link things into intelligently created pieces. To stick with the house example, one good way to do it is to link each room, link the roof, link the front facade, etc. The house as a whole may be too big to link, but those individual components may be just fine.

As for the tools I mentioned, you can buy Rez Foo by teleporting to the island of Mew. You'll end up right in front of it. It's L$1500, or the equivalent of about US$4 if I remember correctly. Rez Faux is open source. I think it can be found on the scripting forum. I don't know off hand where to get Builder's Buddy.
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ivan Supply
llPleaseDoNotCamp();
Join date: 30 Nov 2006
Posts: 246
03-28-2007 13:28
thank u very much for answers and your time...
cheers
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
03-28-2007 18:42
Builders Buddy is free. Its around in-world, and can be snagged on the Wiki library as well as in the forums here:
/54/2b/96792/1.html