|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
12-09-2007 15:13
I was reading the update on the Havok4 Beta, and was seeing what it is supposed to do and one was From: someone Volume Detection Volume detection is now the exact shape of the object instead of the bounding box Uniformly scaled spheres are implicit (roll like spheres instead of faceted blocks) Shapes are quantized The colliding shape may differ slightly from the aparent shape The errors should be smaller than the collision tolerance threshold, and thus not noticeable Shape errors would be most noticable for large objects if they are noticable at all
Does this mean that sculpties will be able to be walked on and such, instead of having non-phantoms be big boxes? If so then YAYYYY!!! lol.if not, then what's that mean?
_____________________
Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
|
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
12-09-2007 15:25
I doubt it has any bearing on sculpties. As I understand it, the sculpt shape is just a client-side graphical effect. The server has no knowledge that the sculpty is anything other than a sphere (in the same way that the server has no knowledge that a flexi is anything but a rigid cube or cylinder). I'd love to find out I'm wrong about that, but I don't think I am.
What I think it's actually saying is that the physics engine will more accurately track collisions in accordance with the actual shapes of prims, rather than the rougher shapes of their bounding boxes. It still won't correlate perfectly, but it will be a lot closer. And rounded surfaces will behave physically as if they're actually round, rather than as faceted polygons. In theory, that would mean if you role a ball down a hill, it will roll smoothly instead of bouncing from corner to corner, facet to facet.
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
|
|
Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
|
12-09-2007 17:30
Andrew Linden has talked about wanting to get a better approximation for the physics of sculpties than the current one (which is a torus of the appropriate size I believe), but that's not in the current Havok 4.
The round physics behaviour is only for actual spheres. I think if you change it a bit (cut, make it ellipsoidal etc.) then it goes back to faceted.
_____________________
-Seifert Surface 2G!tGLf 2nLt9cG
|
|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
12-09-2007 17:37
Thanks much ^_^
too bad.. would be awesome wouldn't it?
Eventually...
_____________________
Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
|
|
Carl Temin
Registered User
Join date: 29 Sep 2006
Posts: 39
|
Sculpties, Havok 4 and sit problems
02-06-2008 05:37
Hello all
One major problem i have noticed with Havok 4 is that objects made from Sculpties that you sit on can trap the avi inside the bounding box of the sculpty. This means that the Ridable birds I have made from sculpties trap their riders and the object has to be taken into inventory or deleted before the rider can dismount. I tried hard to produce the large prim required in Wings3d such that it had a smaller bounding box but to no avail. If anyone knows how I can produce a large sculpty of complex shape with a smaller bounding box I would be most grateful.
Kind regards
Carl
|
|
Jamay Greene
Registered User
Join date: 2 Jan 2007
Posts: 75
|
02-06-2008 05:42
Take your sculpt map into an image editor and extend the color range all the way out. For example, your green values should extend from 0 to 255, the same with the red and blue values.
|
|
Carl Temin
Registered User
Join date: 29 Sep 2006
Posts: 39
|
Extending Colour values
02-07-2008 06:21
Thank you for that, I would if i knew how. would you care to expand on how one might do that. I use PSP 10 as a graphics program, anyone here know how I might start.
Kind regards
Carl
|
|
Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
|
02-07-2008 16:24
From: Carl Temin Extending Colour values – Thank you for that, I would if I knew how. Would you care to expand on how one might do that? I use PSP 10 as a graphics program. Anyone here know how I might start? Look for the Levels tool. Ctrl-L may be one way to get to it. You'll see a graph of how much the image uses all levels of brightness. Select the individual Red (or Green or Blue) channel, and move the sliders to just surround the entire used range of levels. I think "Auto" does this automatically. Then just do the same for the other two channels, and hit OK.
_____________________
If I said a thing ya don't understand, lemme know. I too love it when info is easy to read  .
|