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Creating Hierarchies

Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
01-25-2007 07:50
heyas;

okay, stupid newbie question time! is there a way to create hierarchical links in one object? when i link things, they all seem to link in one layer/level.

for example, let's say i lik 5 things and call it the head, and then link 3 things and call it the body. then i link the head to the body. if i unlink, all the pieces fall apart. then i have to put my 5 pieces back into my head all over again.

also... does everything have to be linked to be one 'object'? i am thinking that they do, or else how would i grab them and throw them in my inventory (and subsequently take them out) as one thing?

thanks!
Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
01-25-2007 08:39
Once it's all linked, it's all one linkset. No groupings or hierarchy or anything :(
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Phillip Colonial
Registered User
Join date: 21 Aug 2006
Posts: 4
also
01-25-2007 08:56
also, if you drag select, or individually select multiple pieces, or groupings of linked pieces, you can leave them unlinked, and take them all as a single item into your inventory, by right clicking, and selecting take

this will show all items you selected as 1 'item' in your inventory, allowing you to easily transfer multiple objects, leaving them free to move, or whatever the reason is that you cannon link them (too far, scripts are individual, etc.)
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-25-2007 08:57
At the first SLCC, I asked Cory Linden if there were any plans for adding more than one level to the link hierarchy. His answer, as best I can recall his words, was "Our initial thinking was 'Nature doesn't have hierarchy, so why should we?'. That thinking was wrong, so we will correct that."

That was like a year and a half ago. We're still at just one level. Need I say more?
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
01-25-2007 15:04
From: Chosen Few
At the first SLCC, I asked Cory Linden if there were any plans for adding more than one level to the link hierarchy. His answer, as best I can recall his words, was "Our initial thinking was 'Nature doesn't have hierarchy, so why should we?'. That thinking was wrong, so we will correct that."

It is astonishing that an educated human being who knows that his body is made of cells could think that nature doesn't have hierarchy.

Whatever *shrug*.

-Sylvia
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-25-2007 16:43
From: Sylvia Trilling
It is astonishing that an educated human being who knows that his body is made of cells could think that nature doesn't have hierarchy.

I think Cory's words were an acknowledgment that they had been mistaken to think that, but I can't say for sure. It wasn't the right forum to press the discussion at the time.

Clearly real skeletons have joint hierarchies, just like virtual ones. You bend your elbow, and your wrist and fingers follow, for example. I think Cory realizes this. I can't imagine why they thought otherwise in the beginning, but oh well.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
01-27-2007 12:52
My 'Hexpod' sky module is too big to link as a single object, so it is built in two halves. However, if it is highlighted in 'build' and I 'take' to inventory, it goes in as one object and can be rezzed as one. As long as the whole structure is highlighted it can be moved around bodily. But even if I forget to highlight it, it is still only in two parts so it's not a total disaster.