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Randolph Peccable
Registered User
Join date: 12 Jul 2007
Posts: 20
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08-02-2007 18:53
I'm making horns for an animal object. My basic technique is to rez a torus, set its delta to .667 and its rotations to 4, then taper one end to a point.
It works fine, except that I need mirror-image horns, not identical ones. Is there any way to make a torus turn the other way?
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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08-03-2007 08:28
Will setting the delta to -0.667 and tapering the other end do it?
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Randolph Peccable
Registered User
Join date: 12 Jul 2007
Posts: 20
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08-03-2007 12:24
From: BamBam Sachertorte Will setting the delta to -0.667 and tapering the other end do it? I thought it would, but it just creates the same torus as +0.667, just upside-down.
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Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
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08-03-2007 15:18
Have you tried switching the Skew direction? Surely if you have Revolutions above 1, you have some Skew (it turns up automatically).
I think this would do it.
_____________________
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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08-04-2007 08:39
I tried that in-world and it works. Stick a minus sign in front of the skew value and the torus becomes its mirror image.
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Randolph Peccable
Registered User
Join date: 12 Jul 2007
Posts: 20
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08-04-2007 10:08
From: BamBam Sachertorte I tried that in-world and it works. It does, indeed. Thank you all for your help!
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