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Sculpting on a mac...in zbrush

Alexandria Paine
Registered User
Join date: 22 Jul 2007
Posts: 18
08-15-2009 19:34
i know people on pc's use Zscuplty maker, but is there a way to smooth a sculpt,
zsculpty doesnt work with MAC and i need to know is there something i can do that can help out>

i dont know much about wings3d and it doesnt smooth it out i also have AC3d....


any help or suggestions ?
Pygar Bu
Toy Maker
Join date: 19 Jul 2006
Posts: 65
08-15-2009 21:52
Hi Alexandria!

I use a Mac as well, and have had some success with wings3d (there is a smooth function *somewhere* in there). It is limited though. If you have some 3D modelling experience, may I suggest Blender - it's available for free at blender.org (the learning curve is pretty steep, but their forums may be able to help you get started.

The sculpting tools available inworld are also pretty decent. You just need a lot of prims available to rez all the parts LOL.

Hope this helps!
Pygar Bu
Autumn Palen
Registered Lurker
Join date: 24 Feb 2007
Posts: 111
08-16-2009 08:22
It's possible that I'm misunderstanding the question, but I don't "think" zsculpty has anything to do with smoothing, as it's merely for exporting a sculptmap from zbrush to use in second life (but yes, for PC's only).

If you are using zbrush on a mac, then you already have some great smoothing tools in the program: on the deformation tab (between Noise and Inflate) is the Smooth slider; there's also a Smoothing brush in the brush palette.

If you are wondering about exporting your sculpties from zbrush on a mac, then the only way I know of is:

1. make a sculpty sphere (or other sculpty shape) in Blender or Wings,
2. export that as an obj.,
3. import that .obj into zbrush,
4. do your sculpting on that shape,
5. export the finished shape as an .obj from zbrush,
6. import the finished shape back into the same program you created the original sphere and use that program's export to second life scripts.

Hope that helps and/or makes sense :)